Reference Energy Shield

1,711

Reference Life

5,523

Ascendancy Keystones
  • Conqueror
    100% chance to Taunt on Hit
    6% reduced Damage taken if you've Taunted an Enemy Recently
    2% of Life Regenerated per second if you've Taunted an Enemy Recently
    Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets
  • First to Strike, Last to Fall
    Your Hits permanently Intimidate Enemies that are on Full Life
    Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
    Remove all Ailments and Burning when you gain Adrenaline
  • Unstoppable Hero
    10% increased Attack Speed while you have Fortify
    30% increased Melee Damage while you have Fortify
    +1000 to Armour and Evasion Rating while you have Fortify
    Cannot be Stunned while you have Fortify
  • Worthy Foe
    Enemies you Taunt take 20% increased Damage
    Enemies Taunted by you cannot Evade Attacks
Passive Keystones

Damage

  • 213% increased Damage with Ailments from Attack Skills while wielding a Sword
    AttackSwordAttack
  • +200 to Accuracy Rating with Swords
    SwordAttack
  • 193% increased Physical Damage with Swords
    SwordAttackPhysical
  • 130% increased Critical Strike Chance with Swords
    CriticalSwordAttack
  • 125% increased Weapon Critical Strike Chance while Dual Wielding
    CriticalDual Wield
  • 125% increased Melee Critical Strike Chance
    CriticalAttack
  • 80% increased Critical Strike Chance with One Handed Melee Weapons
    CriticalAttackOne-Hand
  • 79% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon
    AttackOne-Hand
  • 73% increased Physical Damage with One Handed Melee Weapons
    AttackOne-HandPhysical
  • +60% to Melee Critical Strike Multiplier
    CriticalAttack
  • 56% increased Melee Physical Damage
    AttackPhysical
  • +54% to Critical Strike Multiplier with Swords
    CriticalSwordAttack
  • 50% increased Critical Strike Chance
    Critical
  • Attack Skills deal 48% increased Damage with Ailments while Dual Wielding
    AttackDual Wield
  • 48% increased Physical Weapon Damage while Dual Wielding
    Dual WieldPhysical
  • 40% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon
    Attack
  • 38% increased Attack Speed with Swords
    AttackAttack SpeedSword
  • +30% to Critical Strike Multiplier
    Critical
  • 28% increased Melee Damage
    Attack
  • 26% increased Attack Physical Damage
    AttackPhysical
  • Attacks have 25% chance to cause Bleeding
    AttackBleedPhysical
  • 20% chance to Poison on Hit
    PoisonChaosStatus
  • 16% increased Attack Speed
    AttackAttack Speed
  • 12% increased Global Physical Damage
    Physical
  • 10% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • 8% increased Attack Speed with One Handed Melee Weapons
    AttackAttack SpeedOne-Hand
  • 4% additional Block Chance while Dual Wielding or holding a Shield
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • +3 to Melee Weapon and Unarmed Attack range
    Attack
  • 2% additional Block Chance while Dual Wielding

Health

  • 181% increased maximum Life
    Life
  • +54 to maximum Life
    Life

Mitigation

  • 132% increased Evasion Rating and Armour
    ArmourEvasion
  • 42% increased Armour
    Armour
  • 42% increased Evasion Rating
    Evasion
  • +21% to all Elemental Resistances
    Resistance
  • 20% increased Stun Threshold
    Stun
  • +8% to Fire Resistance
    Resistance
  • 4.4% of Life Regenerated per second
    Life Regen
  • 4% additional Block Chance while Dual Wielding or holding a Shield
  • 2% additional Block Chance while Dual Wielding
  • +1% to maximum Fire Resistance
    Resistance

Other

  • 40% increased Life Recovery from Flasks
    Flask
  • 20% increased Flask Recovery rate
    Flask

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