Reference Energy Shield

1,550

Reference Life

5,669

Ascendancy Keystones
  • Conqueror
    100% chance to Taunt on Hit
    6% reduced Damage taken if you've Taunted an Enemy Recently
    Regenerate 2% of Life per second if you've Taunted an Enemy Recently
    Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets
  • First to Strike, Last to Fall
    Your Hits permanently Intimidate Enemies that are on Full Life
    Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
    Recover 25% of Life when you gain Adrenaline
    Remove all Ailments and Burning when you gain Adrenaline
  • Master of Metal
    20% chance to Impale Enemies on Hit with Attacks
    Impales you inflict last 2 additional Hits
    If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour
    You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy
  • Worthy Foe
    Enemies Taunted by you take 20% increased Damage
    Enemies Taunted by you cannot Evade Attacks
Passive Keystones
  • Acrobatics
    30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage
  • Iron Grip
    The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
  • Phase Acrobatics
    30% Chance to Dodge Spell Hits
  • Point Blank
    Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Open Passive Tree
This tree was seen in the following threads:

Damage

  • 170% increased Critical Strike Chance with Swords
    CriticalSwordAttack
  • 155% increased Critical Strike Chance
    Critical
  • +80% to Critical Strike Multiplier with Swords
    CriticalSwordAttack
  • Sword Attacks deal 78% increased Damage with Hits and Ailments
    AttackSwordAttack
  • 60% increased Physical Damage
    Physical
  • +55% to Critical Strike Multiplier
    Critical
  • Attack Skills deal 48% increased Damage while Dual Wielding
    AttackDual Wield
  • 48% increased Physical Damage with Swords
    SwordAttackPhysical
  • Sword Attacks deal 48% increased Damage with Ailments
    AttackSwordAttack
  • 32% increased Attack Speed
    AttackAttack Speed
  • 32% increased Projectile Damage
    Projectile
  • 20% increased Chaos Damage
    Chaos
  • 14% increased Attack Physical Damage
    AttackPhysical
  • 10% increased Projectile Speed
    Projectile
  • 10% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • 10% chance to Dodge Attack Hits
    Attack
  • +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 10% chance to gain a Frenzy Charge when you Block Attack Damage
    AttackBlockFrenzy Charge
  • 10% increased Attack Damage
    Attack
  • 8% increased Attack Speed with Swords
    AttackAttack SpeedSword
  • 8% increased Melee Physical Damage
    AttackPhysical
  • 8% increased Cast Speed
    Cast Speed
  • +3% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • +2 to Melee Strike Range
    Attack

Health

  • 196% increased maximum Life
    Life
  • +34 to maximum Life
    Life

Mitigation

  • +150 to Armour
    Armour
  • 102% increased Evasion Rating and Armour
    ArmourEvasion
  • 50% increased Armour
    Armour
  • +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 10% chance to gain a Frenzy Charge when you Block Attack Damage
    AttackBlockFrenzy Charge
  • +10% to all Elemental Resistances
    Resistance
  • +3% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • +1% to all maximum Elemental Resistances
    Resistance
  • 0.4% of Attack Damage Leeched as Life
    Life Leech

Other

  • 20% increased Life Recovery from Flasks
    Flask
  • 20% increased Flask Recovery rate
    Flask

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