Reference Energy Shield
1,910
Reference Life
4,711
Ascendancy Keystones
-
Unflinching
30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges -
Unrelenting
1% additional Physical Damage Reduction per Endurance Charge
8% reduced Elemental Damage taken while at Maximum Endurance Charges
+4% to Chaos Resistance per Endurance Charge -
Unstoppable
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Passive Keystones
-
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- 188% increased Physical Damage with Two Handed Melee WeaponsAttackTwo-HandPhysical
- Attacks with Two Handed Melee Weapons deal 188% increased Damage with AilmentsAttackTwo-Hand
- 140% increased Physical Damage with AxesAxeAttackPhysical
- Axe Attacks deal 140% increased Damage with AilmentsAttackAxeAttack
- 46% increased Melee Physical DamageAttackPhysical
- 40% increased Area of EffectArea
- 30% increased Damage with Hits and Ailments against Bleeding EnemiesBleedPhysicalStatus
- 26% increased Attack Speed with Two Handed Melee WeaponsAttackAttack SpeedTwo-Hand
- 20% increased Bleeding DurationBleedPhysicalStatus
- Attacks have 20% chance to cause BleedingAttackBleedPhysical
- Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and AilmentsAttackTwo-Hand
- 20% increased Area DamageArea
- 17% increased Attack Speed with AxesAttackAttack SpeedAxe
- Bleeding you inflict deals Damage 15% fasterBleedPhysicalStatus
- 12% increased Area of Effect if you've Killed RecentlyArea
- 12% increased Accuracy Rating with Two Handed Melee WeaponsAttackTwo-Hand
- Attacks with Melee Weapons deal 12% increased Damage with AilmentsAttack
- 10% chance to gain Onslaught for 4 seconds on KillOnslaught
- Minions deal 10% increased DamageMinion
- 5% increased Attack and Cast SpeedCast SpeedAttack
- 4% increased Attack SpeedAttackAttack Speed
- 4% increased Melee Attack SpeedAttackAttack Speed
- +2 to Melee Strike RangeAttack
- +1 to Melee Strike Range with AxesAttackAxeAttack
Health
- 133% increased maximum LifeLife
- +86 to maximum LifeLife
- 10% increased maximum Energy ShieldEnergy Shield
Mitigation
- 149% increased ArmourArmour
- 48% increased Endurance Charge DurationEndurance Charge
- 45% increased Stun Duration with Two Handed Melee Weapons on EnemiesStun
- +26% to all Elemental ResistancesResistance
- 24% increased Evasion Rating and ArmourArmourEvasion
- 20% increased Stun ThresholdStun
- +8% to Fire ResistanceResistance
- +2 to Maximum Endurance ChargesEndurance Charge
- +1% to maximum Fire ResistanceResistance
- Regenerate 0.2% of Life per second per Endurance ChargeEndurance Charge
Other
- 40% increased Mana Regeneration RateMana Regen