Reference Energy Shield

5,413

Reference Life

2,450

Ascendancy Keystones
  • Marauder Ascendancy
  • Path of the Shadow
    Can Allocate Passives from the Shadow's starting point
    Grants 2 Passive Skill Points
  • Shadow Ascendancy
Passive Keystones
  • Pain Attunement
    30% more Spell Damage when on Low Life
  • Zealot's Oath
    Life Regeneration is applied to Energy Shield instead
Open Passive Tree
This tree was seen in the following threads:

Damage

  • 170% increased Fire Damage
    FireElemental
  • 130% increased Critical Strike Chance for Spells
    SpellCritical
  • 115% increased Critical Strike Chance
    Critical
  • 104% increased Mine Damage
    Mine
  • 95% increased Critical Strike Chance with Traps
    CriticalTrap
  • 95% increased Critical Strike Chance with Mines
    CriticalMine
  • 80% increased Trap Damage
    Trap
  • +80% to Critical Strike Multiplier with Traps
    CriticalTrap
  • +80% to Critical Strike Multiplier with Mines
    CriticalMine
  • +79% to Critical Strike Multiplier
    Critical
  • +75% to Critical Strike Multiplier for Spells
    SpellCritical
  • 70% increased Mine Duration
    Mine
  • 54% increased Power Charge Duration
    Power Charge
  • 38% increased Cold Damage
    ColdElemental
  • 30% increased Area of Effect
    Area
  • 30% increased Trap Trigger Area of Effect
    AreaTrap
  • 19% increased Mine Throwing Speed
    Mine
  • 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
    TrapPower Charge
  • 12% increased Elemental Damage
    Elemental
  • +10% to Critical Strike Multiplier with Fire Skills
    Critical
  • 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
    MinePower Charge
  • Trap Damage Penetrates 10% Elemental Resistances
    ResistanceTrap
  • Mine Damage Penetrates 10% Elemental Resistances
    ResistanceMine
  • 6% increased Trap Throwing Speed
    Trap
  • Damage Penetrates 6% Fire Resistance
    FireElemental
  • Traps cannot be Damaged for 5 seconds after being Thrown
    Trap
  • Mines cannot be Damaged for 5 seconds after being thrown
    Mine
  • 4% increased Spell Damage per Power Charge
    SpellPower Charge
  • +3 to Maximum Power Charges
    Power Charge
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
    Mine
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
    Mine
  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
    Trap
  • 1% of Damage dealt by your Totems is Leeched to you as Life
    Totem
  • 0.3% of Spell Damage Leeched as Energy Shield
    SpellEnergy Shield
  • 0.2% of Fire Damage Leeched as Energy Shield
    FireElementalEnergy Shield

Health

  • 167% increased maximum Energy Shield
    Energy Shield
  • +62 to maximum Energy Shield
    Energy Shield
  • 55% increased Energy Shield Recharge Rate
    Energy Shield
  • 35% increased maximum Life
    Life
  • Gain 3% of Maximum Mana as Extra Maximum Energy Shield
    Energy Shield
  • 0.3% of Spell Damage Leeched as Energy Shield
    SpellEnergy Shield
  • 0.2% of Fire Damage Leeched as Energy Shield
    FireElementalEnergy Shield

Mitigation

  • 28% increased Evasion Rating
    Evasion
  • 28% increased Armour
    Armour
  • +10% to Fire and Cold Resistances
    Resistance
  • Trap Damage Penetrates 10% Elemental Resistances
    ResistanceTrap
  • Mine Damage Penetrates 10% Elemental Resistances
    ResistanceMine
  • +8% to all Elemental Resistances
    Resistance
  • Damage Penetrates 8% of Enemy Elemental Resistances
    Resistance
  • +1% to maximum Lightning Resistance
    Resistance

Other

  • 55% increased Mana Regeneration Rate
    Mana Regen
  • 20% increased Mana Recovery from Flasks
    Flask

Comments