Reference Energy Shield
1,938
Reference Life
5,077
Ascendancy Keystones
-
Arena Challenger
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
+10 to Maximum Challenger Charges -
Blood in the Eyes
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage -
Gratuitous Violence
Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
20% more Damage with Bleeding -
Outmatch and Outlast
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Passive Keystones
-
Crimson Dance
You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding -
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating -
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- 188% increased Physical Damage with Two Handed Melee WeaponsAttackTwo-HandPhysical
- Attacks with Two Handed Melee Weapons deal 188% increased Damage with AilmentsAttackTwo-Hand
- 135% increased Physical Damage with AxesAxeAttackPhysical
- Axe Attacks deal 135% increased Damage with AilmentsAttackAxeAttack
- Attacks have 90% chance to cause BleedingAttackBleedPhysical
- 80% increased Damage with BleedingBleedPhysicalStatus
- 50% increased Physical DamagePhysical
- 46% increased Melee Physical DamageAttackPhysical
- 40% increased Bleeding DurationBleedPhysicalStatus
- 40% increased Attack Damage against Bleeding EnemiesAttackBleedPhysical
- 38% increased Attack Physical DamageAttackPhysical
- 30% increased Area of EffectArea
- 30% increased Attack SpeedAttackAttack Speed
- 30% increased Damage with Hits and Ailments against Bleeding EnemiesBleedPhysicalStatus
- 26% increased Attack Speed with Two Handed Melee WeaponsAttackAttack SpeedTwo-Hand
- Bleeding you inflict deals Damage 25% fasterBleedPhysicalStatus
- +22% to Damage over Time Multiplier for BleedingDamage over TimeBleedPhysical
- 20% increased Area DamageArea
- 20% increased Poison DurationPoisonChaosStatus
- Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and AilmentsAttackTwo-Hand
- 20% chance to Poison on HitPoisonChaosStatus
- 20% increased Damage with PoisonPoisonChaosStatus
- 18% increased Frenzy Charge DurationFrenzy Charge
- 15% increased Damage with One Handed WeaponsOne-Hand
- 12% increased Accuracy Rating with Two Handed Melee WeaponsAttackTwo-Hand
- Attacks with Melee Weapons deal 12% increased Damage with AilmentsAttack
- 12% increased Area of Effect if you've Killed RecentlyArea
- Overwhelm 12% Physical Damage ReductionPhysical
- Minions deal 10% increased DamageMinion
- +10% to Damage over Time MultiplierDamage over Time
- 6% increased Attack Speed with AxesAttackAttack SpeedAxe
- 5% increased Attack and Cast SpeedCast SpeedAttack
- Poisons you inflict deal Damage 5% fasterPoisonChaosStatus
- 4% increased Melee Attack SpeedAttackAttack Speed
- +2 to Melee Strike Range with AxesAttackAxeAttack
- +2 to Melee Strike RangeAttack
- +1 to Maximum Frenzy ChargesFrenzy Charge
Health
- 147% increased maximum LifeLife
- +84 to maximum LifeLife
- 10% increased maximum Energy ShieldEnergy Shield
Mitigation
- 160% increased ArmourArmour
- +150 to ArmourArmour
- 45% increased Stun Duration with Two Handed Melee Weapons on EnemiesStun
- 36% increased Evasion Rating and ArmourArmourEvasion
- 30% increased Armour while stationaryArmour
- 25% chance to gain an Endurance Charge when you are HitEndurance Charge
- 20% increased Stun ThresholdStun
- 18% increased Endurance Charge DurationEndurance Charge
- +16% to all Elemental ResistancesResistance
- +8% to Fire ResistanceResistance
- +1 to Maximum Endurance ChargesEndurance Charge
- +1% to maximum Fire ResistanceResistance
- +1% to all maximum Elemental ResistancesResistance
- Regenerate 0.3% of Life per second per Endurance ChargeEndurance Charge
Other
- 20% increased Life Recovery from FlasksFlask