Reference Energy Shield

1,938

Reference Life

5,077

Ascendancy Keystones
  • Arena Challenger
    2% more Attack and Movement Speed per Challenger Charge
    25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
    Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
    +10 to Maximum Challenger Charges
  • Blood in the Eyes
    Attacks have 50% chance to cause Bleeding
    Attacks Maim on Hit against Bleeding Enemies
    25% chance to Blind with Hits against Bleeding Enemies
    Enemies Maimed by you take 10% increased Physical Damage
  • Gratuitous Violence
    Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
    20% more Damage with Bleeding
  • Outmatch and Outlast
    25% chance to gain a Frenzy Charge on Kill with Main Hand
    25% chance to gain an Endurance Charge on Kill with Off Hand
    10% more Physical Damage while at maximum Frenzy Charges
    10% reduced Physical Damage taken while at maximum Endurance Charges
Passive Keystones
  • Crimson Dance
    You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding
  • Iron Reflexes
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
  • Resolute Technique
    Your hits can't be Evaded Never deal Critical Strikes
Open Passive Tree
This tree was seen in the following threads:

Damage

  • 188% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • Attacks with Two Handed Melee Weapons deal 188% increased Damage with Ailments
    AttackTwo-Hand
  • 135% increased Physical Damage with Axes
    AxeAttackPhysical
  • Axe Attacks deal 135% increased Damage with Ailments
    AttackAxeAttack
  • Attacks have 90% chance to cause Bleeding
    AttackBleedPhysical
  • 80% increased Damage with Bleeding
    BleedPhysicalStatus
  • 50% increased Physical Damage
    Physical
  • 46% increased Melee Physical Damage
    AttackPhysical
  • 40% increased Bleeding Duration
    BleedPhysicalStatus
  • 40% increased Attack Damage against Bleeding Enemies
    AttackBleedPhysical
  • 38% increased Attack Physical Damage
    AttackPhysical
  • 30% increased Area of Effect
    Area
  • 30% increased Attack Speed
    AttackAttack Speed
  • 30% increased Damage with Hits and Ailments against Bleeding Enemies
    BleedPhysicalStatus
  • 26% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • Bleeding you inflict deals Damage 25% faster
    BleedPhysicalStatus
  • +22% to Damage over Time Multiplier for Bleeding
    Damage over TimeBleedPhysical
  • 20% increased Area Damage
    Area
  • 20% increased Poison Duration
    PoisonChaosStatus
  • Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
    AttackTwo-Hand
  • 20% chance to Poison on Hit
    PoisonChaosStatus
  • 20% increased Damage with Poison
    PoisonChaosStatus
  • 18% increased Frenzy Charge Duration
    Frenzy Charge
  • 15% increased Damage with One Handed Weapons
    One-Hand
  • 12% increased Accuracy Rating with Two Handed Melee Weapons
    AttackTwo-Hand
  • Attacks with Melee Weapons deal 12% increased Damage with Ailments
    Attack
  • 12% increased Area of Effect if you've Killed Recently
    Area
  • Overwhelm 12% Physical Damage Reduction
    Physical
  • Minions deal 10% increased Damage
    Minion
  • +10% to Damage over Time Multiplier
    Damage over Time
  • 6% increased Attack Speed with Axes
    AttackAttack SpeedAxe
  • 5% increased Attack and Cast Speed
    Cast SpeedAttack
  • Poisons you inflict deal Damage 5% faster
    PoisonChaosStatus
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • +2 to Melee Strike Range with Axes
    AttackAxeAttack
  • +2 to Melee Strike Range
    Attack
  • +1 to Maximum Frenzy Charges
    Frenzy Charge

Health

  • 147% increased maximum Life
    Life
  • +84 to maximum Life
    Life
  • 10% increased maximum Energy Shield
    Energy Shield

Mitigation

  • 160% increased Armour
    Armour
  • +150 to Armour
    Armour
  • 45% increased Stun Duration with Two Handed Melee Weapons on Enemies
    Stun
  • 36% increased Evasion Rating and Armour
    ArmourEvasion
  • 30% increased Armour while stationary
    Armour
  • 25% chance to gain an Endurance Charge when you are Hit
    Endurance Charge
  • 20% increased Stun Threshold
    Stun
  • 18% increased Endurance Charge Duration
    Endurance Charge
  • +16% to all Elemental Resistances
    Resistance
  • +8% to Fire Resistance
    Resistance
  • +1 to Maximum Endurance Charges
    Endurance Charge
  • +1% to maximum Fire Resistance
    Resistance
  • +1% to all maximum Elemental Resistances
    Resistance
  • Regenerate 0.3% of Life per second per Endurance Charge
    Endurance Charge

Other

  • 20% increased Life Recovery from Flasks
    Flask

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