Reference Energy Shield

1,711

Reference Life

6,280

Ascendancy Keystones
  • Arena Challenger
    2% more Attack and Movement Speed per Challenger Charge
    25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
    Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
    +10 to Maximum Challenger Charges
  • Blood in the Eyes
    Attacks have 50% chance to cause Bleeding
    Attacks Maim on Hit against Bleeding Enemies
    25% chance to Blind with Hits against Bleeding Enemies
    Enemies Maimed by you take 10% increased Physical Damage
  • Gratuitous Violence
    Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
    20% more Damage with Bleeding
  • Outmatch and Outlast
    25% chance to gain a Frenzy Charge on Kill with Main Hand
    25% chance to gain an Endurance Charge on Kill with Off Hand
    10% more Physical Damage while at maximum Frenzy Charges
    10% reduced Physical Damage taken while at maximum Endurance Charges
Passive Keystones
  • Resolute Technique
    Your hits can't be Evaded Never deal Critical Strikes
  • Unwavering Stance
    Cannot Evade enemy Attacks Cannot be Stunned
Open Passive Tree
This tree was seen in the following threads:

Damage

  • 134% increased Physical Damage with Maces or Sceptres
    MaceAttackPhysical
  • Mace or Sceptre Attacks deal 134% increased Damage with Ailments
    AttackMaceAttack
  • 91% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • Attacks with Two Handed Melee Weapons deal 91% increased Damage with Ailments
    AttackTwo-Hand
  • 80% increased Damage with Bleeding
    BleedPhysicalStatus
  • Attacks have 55% chance to cause Bleeding
    AttackBleedPhysical
  • 50% increased Physical Damage
    Physical
  • 40% increased Attack Damage against Bleeding Enemies
    AttackBleedPhysical
  • 32% increased Attack Speed
    AttackAttack Speed
  • +30% to Damage over Time Multiplier for Bleeding
    Damage over TimeBleedPhysical
  • 22% increased Area of Effect
    Area
  • 20% chance to Poison on Hit
    PoisonChaosStatus
  • 20% increased Damage with Poison
    PoisonChaosStatus
  • Exerted Attacks deal 20% increased Damage
    Attack
  • 15% increased Damage with One Handed Weapons
    One-Hand
  • Overwhelm 12% Physical Damage Reduction
    Physical
  • 10% reduced Enemy Stun Threshold with Maces or Sceptres
    MaceAttackStun
  • 8% increased Melee Physical Damage
    AttackPhysical
  • Bleeding you inflict deals Damage 5% faster
    BleedPhysicalStatus
  • 5% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • +2 to Melee Strike Range with Maces and Sceptres
    AttackMaceAttack
  • +2 to Melee Strike Range
    Attack
  • 1.2% of Physical Attack Damage Leeched as Life
    Life LeechPhysical

Health

  • 213% increased maximum Life
    Life
  • +40 to maximum Life
    Life

Mitigation

  • +150 to Armour
    Armour
  • 132% increased Armour
    Armour
  • 100% increased total Recovery per second from Life Leech
    Life Leech
  • 40% increased Stun Duration on Enemies
    Stun
  • 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
    Stun
  • 24% increased Evasion Rating and Armour
    ArmourEvasion
  • 20% increased Stun Threshold
    Stun
  • +16% to all Elemental Resistances
    Resistance
  • 10% reduced Enemy Stun Threshold with Maces or Sceptres
    MaceAttackStun
  • +8% to Fire Resistance
    Resistance
  • 1.2% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +1% to maximum Fire Resistance
    Resistance
  • +1% to all maximum Elemental Resistances
    Resistance

Other

  • 27% increased Warcry Cooldown Recovery Rate
    Warcry
  • 20% increased Life Recovery from Flasks
    Flask
  • Recover 10% of Life when you use a Warcry
    Warcry
  • 3% increased effect of Non-Curse Auras from your Skills
    CurseAura

Comments