Reference Energy Shield

1,825

Reference Life

5,676

Ascendancy Keystones
  • Aspect of Carnage
    10% increased Damage taken
    40% more Damage
  • Crave the Slaughter
    Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
    1% chance to deal Double Damage per 4 Rage
  • Pain Reaver
    2% of Attack Damage Leeched as Life
    2% of Attack Damage Leeched as Mana
    25% increased Attack Speed if you've been Hit Recently
    50% increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently
Passive Keystones
  • Iron Reflexes
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
  • Unwavering Stance
    Cannot Evade enemy Attacks Cannot be Stunned

Damage

  • 73% increased Attack Physical Damage
    AttackPhysical
  • 61% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • 61% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
    AttackTwo-Hand
  • 50% chance to Impale Enemies on Hit with Attacks
    Attack
  • Channelling Skills deal 48% increased Attack Damage
    Attack
  • 37% increased Attack Speed
    AttackAttack Speed
  • 34% increased Melee Physical Damage
    AttackPhysical
  • 26% increased Melee Physical Damage while you have Fortify
    AttackPhysicalFortify
  • 26% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon
    Attack
  • 20% increased Melee Damage
    Attack
  • Melee Skills have 20% increased Area of Effect
    AttackArea
  • 20% chance to gain a Frenzy Charge when Hit while Channelling
    Frenzy Charge
  • 16% increased Attack Speed while you have Fortify
    AttackAttack SpeedFortify
  • 12% increased Physical Damage
    Physical
  • Channelling Skills have 12% increased Attack Speed
    AttackAttack Speed
  • 12% increased Accuracy Rating with Two Handed Melee Weapons
    AttackTwo-Hand
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • 10% increased Damage with Swords
    SwordAttack
  • 10% increased Damage with Ailments from Attack Skills while wielding a Sword
    AttackSwordAttack
  • 8% increased Accuracy Rating with Swords
    SwordAttack
  • 5% reduced Area Damage taken from Hits
    Area
  • 5% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • 5% additional Physical Damage Reduction
    Physical
  • 5% increased Evasion Rating per Frenzy Charge
    EvasionFrenzy Charge
  • 5% chance to gain a Frenzy Charge on Kill
    Frenzy Charge
  • 5% increased Damage per Frenzy Charge
    Frenzy Charge
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • 3% increased Area of Effect per Endurance Charge
    AreaEndurance Charge
  • 2% increased Attack Speed per Frenzy Charge
    AttackAttack SpeedFrenzy Charge
  • +2 to Melee Weapon and Unarmed Attack range
    Attack
  • 2% increased Movement Speed per Frenzy Charge
    Frenzy Charge
  • +1 to Minimum Frenzy Charges
    Frenzy Charge

Health

  • 178% increased maximum Life
    Life
  • +56 to maximum Life
    Life

Mitigation

  • +160 to Armour
    Armour
  • 128% increased Armour
    Armour
  • 44% increased Attack Damage while you have Fortify
    Fortify
  • 40% increased Effect of Fortify on you
    Fortify
  • 30% increased Armour while you have Fortify
    ArmourFortify
  • 26% increased Melee Physical Damage while you have Fortify
    AttackPhysicalFortify
  • 25% increased Fortify duration
    Fortify
  • 24% increased Evasion Rating and Armour
    ArmourEvasion
  • 20% increased Stun Threshold
    Stun
  • 20% chance to gain an Endurance Charge when Hit while Channelling
    Endurance Charge
  • 16% increased Attack Speed while you have Fortify
    AttackAttack SpeedFortify
  • 10% increased total Recovery per second from Life Leech
    Life Leech
  • +10% to all Elemental Resistances
    Resistance
  • 10% increased Effect of Fortify on you while Stationary
    Fortify
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • 5% increased Movement Speed while you have Fortify
    Fortify
  • 5% increased Stun Duration on Enemies per Endurance Charge
    StunEndurance Charge
  • 5% increased Evasion Rating per Frenzy Charge
    EvasionFrenzy Charge
  • 5% chance to gain an Endurance Charge on Kill
    Endurance Charge
  • 5% increased Damage per Endurance Charge
    Endurance Charge
  • 4.4% of Life Regenerated per second
    Life Regen
  • 3% increased Area of Effect per Endurance Charge
    AreaEndurance Charge
  • +1% to all maximum Elemental Resistances
    Resistance
  • +1 to Minimum Endurance Charges
    Endurance Charge
  • 0.2% of maximum Life Regenerated per second per Endurance Charge
    Life RegenEndurance Charge

Other

  • 20% increased Life Recovery from Flasks
    Flask

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