Reference Energy Shield
1,771
Reference Life
4,328
Ascendancy Keystones
-
Master Alchemist
Immune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect -
Master Toxicist
Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned -
Nature's Boon
6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges -
Nature's Reprisal
40% of Physical Damage Converted to Chaos Damage
15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
Passive Keystones
-
Acrobatics
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage -
Perfect Agony
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits -
Phase Acrobatics
30% Chance to Dodge Spell Hits -
Wind Dancer
20% less Damage taken if you haven't been Hit Recently 40% less Evasion Rating if you haven't been Hit Recently 20% more Evasion Rating if you've been Hit Recently
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- 109% increased Damage with PoisonPoisonChaosStatus
- 65% increased Chaos DamageChaos
- 60% increased Critical Strike ChanceCritical
- 60% increased Poison DurationPoisonChaosStatus
- 50% increased Physical DamagePhysical
- 45% increased Chaos Damage with Attack SkillsAttackChaos
- 43% increased Damage over TimeDamage over Time
- 40% chance to Poison on HitPoisonChaosStatus
- +33% to Damage over Time Multiplier for PoisonDamage over TimePoisonChaos
- 21% increased Attack SpeedAttackAttack Speed
- 20% chance to Poison on Hit with AttacksAttackPoisonChaos
- 20% increased Bleeding DurationBleedPhysicalStatus
- 20% increased Damage with BleedingBleedPhysicalStatus
- Attacks have 20% chance to cause BleedingAttackBleedPhysical
- 15% increased Projectile SpeedProjectile
- 15% increased Area of EffectArea
- 15% increased Area of Effect while in Sand StanceArea
- +12% to Chaos Damage over Time MultiplierDamage over TimeChaos
- Poisons you inflict deal Damage 10% fasterPoisonChaosStatus
- 10% chance to Dodge Attack HitsAttack
- +10% to Damage over Time MultiplierDamage over Time
- 10% increased Attack Speed if you've changed Stance RecentlyAttackAttack Speed
- 8% increased Projectile DamageProjectile
- 8% chance to gain a Frenzy Charge on KillFrenzy Charge
- 8% increased Damage per Frenzy ChargeFrenzy Charge
- 8% increased Cast SpeedCast Speed
- Bleeding you inflict deals Damage 5% fasterBleedPhysicalStatus
- +3% chance to Evade Attack HitsAttackEvasion
- +1 to Minimum Frenzy ChargesFrenzy Charge
Health
- 131% increased maximum LifeLife
- +42 to maximum LifeLife
- +30 to maximum Energy ShieldEnergy Shield
- 10% increased maximum Energy ShieldEnergy Shield
Mitigation
- 165% increased Evasion RatingEvasion
- 60% increased Evasion Rating and ArmourArmourEvasion
- +36% to all Elemental ResistancesResistance
- 8% chance to gain an Endurance Charge on KillEndurance Charge
- 8% increased Damage per Endurance ChargeEndurance Charge
- +3% chance to Evade Attack HitsAttackEvasion
- +1% to maximum Cold ResistanceResistance
- +1 to Minimum Endurance ChargesEndurance Charge
- 0.4% of Attack Damage Leeched as LifeLife Leech
Other
- 20% increased Flask Charges gainedFlask
- Flasks applied to you have 20% increased EffectFlask
- 20% increased Life Recovery from FlasksFlask
- 20% increased Flask Recovery rateFlask
- 20% increased Mana Regeneration RateMana Regen
- 12% increased Area of Effect of Aura SkillsAura
- 6% increased effect of Non-Curse Auras from your SkillsCurseAura