Reference Energy Shield

1,606

Reference Life

5,569

Ascendancy Keystones
  • Avatar of the Chase
    100% increased Onslaught Effect
    30% increased Attack Damage during Onslaught
    30% more chance to Evade Melee Attacks during Onslaught
    30% more chance to Evade Projectile Attacks during Onslaught
  • Avatar of the Veil
    10% increased Movement Speed while Phasing
    Immune to Elemental Ailments while Phasing
    10% chance to Dodge Spell Hits while Phasing
    Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances
    Nearby Enemies have 15% less Accuracy Rating while you have Phasing
  • Quartz Infusion
    40% increased Elemental Damage
    10% chance to Dodge Attack Hits
    You have Phasing while at maximum Frenzy Charges
    You have Phasing during Onslaught
    Gain Phasing for 4 seconds on Kill
  • Rapid Assault
    20% increased Attack Damage
    +5% chance to Evade Attack Hits
    10% chance to gain Onslaught for 10 Seconds when you Hit a Rare or Unique Enemy
    Gain Onslaught for 10 seconds on Kill
Passive Keystones
  • Acrobatics
    30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage
  • Phase Acrobatics
    30% Chance to Dodge Spell Hits
  • Wind Dancer
    20% less Damage taken if you haven't been Hit Recently 40% less Evasion Rating if you haven't been Hit Recently 20% more Evasion Rating if you've been Hit Recently
Open Passive Tree
This tree was seen in the following threads:

Damage

  • 130% increased Critical Strike Chance with Staves
    CriticalStaffAttack
  • 115% increased Melee Critical Strike Chance
    CriticalAttack
  • 90% increased Global Critical Strike Chance while wielding a Staff
    CriticalStaffAttack
  • 66% increased Elemental Damage with Staves
    StaffAttackTwo-Hand
  • Staff Attacks deal 60% increased Damage with Hits and Ailments
    AttackStaffAttack
  • 56% increased Elemental Damage with Attack Skills
    AttackElemental
  • +50% to Critical Strike Multiplier with Staves
    CriticalStaffAttack
  • 50% increased Critical Strike Chance
    Critical
  • 49% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • Attacks with Two Handed Melee Weapons deal 49% increased Damage with Ailments
    AttackTwo-Hand
  • +45% to Melee Critical Strike Multiplier
    CriticalAttack
  • Exerted Attacks deal 35% increased Damage
    Attack
  • 31% increased Attack Speed
    AttackAttack Speed
  • 30% increased Onslaught Effect
    Onslaught
  • +30% to Global Critical Strike Multiplier while wielding a Staff
    CriticalStaffAttack
  • +30% to Critical Strike Multiplier
    Critical
  • 23% increased Accuracy Rating with Staves
    StaffAttackTwo-Hand
  • 20% increased Elemental Damage during any Flask Effect
    ElementalFlask
  • 20% increased Stun Duration with Staves on Enemies
    StaffAttackTwo-Hand
  • 20% chance to gain a Power Charge when you Block
    BlockPower Charge
  • 12% increased Accuracy Rating with Two Handed Melee Weapons
    AttackTwo-Hand
  • +10% Chance to Block Spell Damage while wielding a Staff
    SpellStaffAttack
  • +10% Chance to Block Attack Damage while wielding a Staff
    AttackStaffAttack
  • 10% chance to Dodge Attack Hits
    Attack
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
    CriticalAttackEndurance Charge
  • 8% increased Melee Physical Damage
    AttackPhysical
  • 6% increased Attack Speed with Staves
    AttackAttack SpeedStaff
  • 6% increased Cast Speed while wielding a Staff
    Cast SpeedStaffAttack
  • 5% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • +2 to Melee Strike Range
    Attack
  • +2 to Melee Strike Range with Staves
    AttackStaffAttack
  • Warcries Exert 1 additional Attack
    Attack

Health

  • 188% increased maximum Life
    Life
  • +32 to maximum Life
    Life

Mitigation

  • 122% increased Evasion Rating
    Evasion
  • 28% chance to Avoid being Stunned
    Stun
  • 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
    Stun
  • 24% increased Evasion Rating and Armour
    ArmourEvasion
  • 20% increased Stun and Block Recovery
    BlockStun
  • 20% increased Stun Duration with Staves on Enemies
    StaffAttackTwo-Hand
  • 20% chance to gain a Power Charge when you Block
    BlockPower Charge
  • Damage with Weapons Penetrates 14% Elemental Resistance
    Resistance
  • +10% Chance to Block Spell Damage while wielding a Staff
    SpellStaffAttack
  • +10% Chance to Block Attack Damage while wielding a Staff
    AttackStaffAttack
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
    CriticalAttackEndurance Charge

Other

  • 20% increased Elemental Damage during any Flask Effect
    ElementalFlask
  • 20% increased Life Recovery from Flasks
    Flask
  • 20% increased Flask Recovery rate
    Flask
  • 15% increased Warcry Speed
    Warcry
  • 3% increased effect of Non-Curse Auras from your Skills
    CurseAura
  • 0.4% of Attack Damage Leeched as Mana
    Mana Leech

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