Reference Energy Shield

1,626

Reference Life

5,361

Ascendancy Keystones
  • Arena Challenger
    2% more Attack and Movement Speed per Challenger Charge
    25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
    Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
    +10 to Maximum Challenger Charges
  • Blood in the Eyes
    Attacks have 25% chance to cause Bleeding
    Attacks Maim on Hit against Bleeding Enemies
    10% chance to Blind with Hits against Bleeding Enemies
    Enemies Maimed by you take 10% increased Physical Damage
  • Gratuitous Violence
    Attacks have 25% chance to cause Bleeding
    30% increased Damage with Hits and Ailments against Bleeding Enemies
    Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
    25% more Damage with Bleeding
  • Outmatch and Outlast
    25% chance to gain a Frenzy Charge on Kill with Main Hand
    25% chance to gain an Endurance Charge on Kill with Off Hand
    10% more Physical Damage while at maximum Frenzy Charges
    10% reduced Physical Damage taken while at maximum Endurance Charges
Passive Keystones
  • Iron Reflexes
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
  • Resolute Technique
    Your hits can't be Evaded Never deal Critical Strikes
  • Unwavering Stance
    Cannot Evade enemy Attacks Cannot be Stunned
Open Passive Tree
This tree was seen in the following threads:

Damage

  • 204% increased Physical Damage with Axes
    AxeAttackPhysical
  • Axe Attacks deal 204% increased Damage with Ailments
    AttackAxeAttack
  • Attack Skills deal 124% increased Damage while Dual Wielding
    AttackDual Wield
  • 66% increased Physical Damage
    Physical
  • 57% increased Physical Damage with One Handed Melee Weapons
    AttackOne-HandPhysical
  • Attacks with One Handed Melee Weapons deal 57% increased Damage with Ailments
    AttackOne-Hand
  • 54% increased Melee Physical Damage
    AttackPhysical
  • 50% increased Attack Damage with Main Hand
    Attack
  • 50% increased Attack Physical Damage
    AttackPhysical
  • 45% increased Attack Speed
    AttackAttack Speed
  • Attack Skills deal 45% increased Damage with Ailments while Dual Wielding
    AttackDual Wield
  • Attacks have 45% chance to cause Bleeding
    AttackBleedPhysical
  • 30% increased Damage with Hits and Ailments against Bleeding Enemies
    BleedPhysicalStatus
  • 23% increased Attack Speed with Axes
    AttackAttack SpeedAxe
  • 20% chance to Impale Enemies on Hit with Attacks
    Attack
  • Attacks with Melee Weapons deal 20% increased Damage with Ailments
    Attack
  • 20% increased Attack Speed with Off Hand
    AttackAttack SpeedOne-Hand
  • 20% increased Bleeding Duration
    BleedPhysicalStatus
  • 16% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • Bleeding you inflict deals Damage 15% faster
    BleedPhysicalStatus
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
    Physical
  • 15% increased Damage with Bleeding
    BleedPhysicalStatus
  • 15% increased Damage with One Handed Weapons
    One-Hand
  • +14% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • +14% to Damage over Time Multiplier for Bleeding
    Damage over TimeBleedPhysical
  • 12% increased Area of Effect
    Area
  • Overwhelm 12% Physical Damage Reduction
    Physical
  • 10% chance to gain Onslaught for 4 seconds on Kill
    Onslaught
  • 5% increased Attack Speed with One Handed Melee Weapons
    AttackAttack SpeedOne-Hand
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • +2 to Melee Strike Range with Axes
    AttackAxeAttack
  • +2 to Melee Strike Range
    Attack

Health

  • 168% increased maximum Life
    Life
  • +54 to maximum Life
    Life

Mitigation

  • +200 to Armour
    Armour
  • 116% increased Armour
    Armour
  • 50% increased Block Recovery
    Block
  • 36% increased Evasion Rating and Armour
    ArmourEvasion
  • 20% increased Stun Threshold
    Stun
  • +16% to all Elemental Resistances
    Resistance
  • +14% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • +8% to Fire Resistance
    Resistance
  • +1% to maximum Fire Resistance
    Resistance
  • +1% to all maximum Elemental Resistances
    Resistance

Other

  • 20% increased Life Recovery from Flasks
    Flask

Comments