Reference Energy Shield
1,636
Reference Life
4,547
Ascendancy Keystones
-
Deadly Infusion
+5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges -
Mistwalker
Gain Elusive on Critical Strike
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive -
Opportunistic
Damage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby -
Unstable Infusion
10% chance to gain a Power Charge on Critical Strike
20% chance to gain a Power Charge on Non-Critical Strike
+1 to Maximum Power Charges
Passive Keystones
-
Acrobatics
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage -
Perfect Agony
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits -
Phase Acrobatics
30% Chance to Dodge Spell Hits
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- 215% increased Critical Strike ChanceCritical
- 174% increased Physical DamagePhysical
- 76% increased Chaos DamageChaos
- +65% to Critical Strike MultiplierCritical
- 56% increased Trap DamageTrap
- 30% increased Power Charge DurationPower Charge
- 20% increased Trap Trigger Area of EffectAreaTrap
- 18% increased Attack SpeedAttackAttack Speed
- 18% increased Frenzy Charge DurationFrenzy Charge
- 15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyTrapFrenzy Charge
- 14% increased Cast SpeedCast Speed
- 10% chance to Dodge Attack HitsAttack
- Overwhelm 10% Physical Damage ReductionPhysical
- 8% increased Projectile DamageProjectile
- 4% increased Evasion Rating per Frenzy ChargeEvasionFrenzy Charge
- 4% increased Trap Throwing SpeedTrap
- +2 to Maximum Frenzy ChargesFrenzy Charge
- Can have up to 2 additional Traps placed at a timeTrap
Health
- 142% increased maximum LifeLife
- +47 to maximum LifeLife
- +15 to maximum Energy ShieldEnergy Shield
- 10% increased maximum Energy ShieldEnergy Shield
Mitigation
- +150 to Evasion RatingEvasion
- 79% increased Evasion RatingEvasion
- 24% increased Evasion Rating and ArmourArmourEvasion
- +18% to Cold ResistanceResistance
- +18% to Lightning ResistanceResistance
- +14% to all Elemental ResistancesResistance
- 4% increased Evasion Rating per Frenzy ChargeEvasionFrenzy Charge
- 0.4% of Attack Damage Leeched as LifeLife Leech
Other
- 70% increased Life Recovery from FlasksFlask
- 20% increased Flask Recovery rateFlask
- Flasks applied to you have 8% increased EffectFlask