Reference Energy Shield

1,643

Reference Life

2,664

Ascendancy Keystones
  • Duelist Ascendancy
  • Marauder Ascendancy
  • Path of the Marauder
    Can Allocate Passives from the Marauder's starting point
Passive Keystones
  • Crimson Dance
    You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding

Damage

  • 220% increased Damage with Bleeding
    BleedPhysicalStatus
  • 196% increased Damage with Ailments from Attack Skills while wielding a Mace
    AttackMaceAttack
  • Attack Skills deal 188% increased Damage with Ailments while holding a Shield
    AttackShieldBlock
  • 188% increased Physical Attack Damage while holding a Shield
    AttackShieldBlock
  • 184% increased Physical Damage with Maces
    MaceAttackPhysical
  • Attacks have 105% chance to cause Bleeding
    AttackBleedPhysical
  • 85% increased Damage with Poison
    PoisonChaosStatus
  • 50% of Block Chance applied to Spells
    SpellBlock
  • 40% increased Attack Damage against Bleeding Enemies
    AttackBleedPhysical
  • 30% increased Global Physical Damage
    Physical
  • 20% increased Poison Duration
    PoisonChaosStatus
  • 20% increased Bleeding Duration
    BleedPhysicalStatus
  • 20% increased Attack Speed
    AttackAttack Speed
  • 18% increased Melee Physical Damage
    AttackPhysical
  • 15% more Damage with Bleeding
    BleedPhysicalStatus
  • 12% increased Attack Speed while holding a Shield
    AttackAttack SpeedShield
  • 10% chance to Poison on Hit
    PoisonChaosStatus
  • 10% reduced Enemy Stun Threshold with Maces
    MaceAttackStun
  • 10% chance to Blind with Hits against Bleeding Enemies
    BleedPhysicalStatus
  • 10% increased Attack Speed with Maces
    AttackAttack SpeedMace
  • 8% increased Area of Effect
    Area
  • 5% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +4 Life gained for each Enemy hit by your Attacks
    Attack
  • 4% additional Physical Damage Reduction
    Physical
  • +2 to Melee Weapon and Unarmed Attack range
    Attack
  • 1% additional Block Chance while Dual Wielding or holding a Shield
    Dual WieldBlockShield

Health

  • 35% increased maximum Life
    Life
  • +16 to maximum Life
    Life

Mitigation

  • 350% increased Defences from Equipped Shield
    ShieldBlock
  • Attack Skills deal 188% increased Damage with Ailments while holding a Shield
    AttackShieldBlock
  • 188% increased Physical Attack Damage while holding a Shield
    AttackShieldBlock
  • 168% increased Armour
    Armour
  • 150% increased Block Recovery
    Block
  • 96% increased Life Leeched per second
    Life Leech
  • 84% increased Evasion Rating and Armour
    ArmourEvasion
  • 50% of Block Chance applied to Spells
    SpellBlock
  • +45% to all Elemental Resistances
    Resistance
  • 40% increased Stun Duration on Enemies
    Stun
  • 36% increased Endurance Charge Duration
    Endurance Charge
  • 30% additional Chance to Block with Shields
    BlockShieldBlock
  • +24% Elemental Resistances while holding a Shield
    ShieldBlockResistance
  • 20% increased Stun Threshold
    Stun
  • +18% to Lightning Resistance
    Resistance
  • +18% to Cold Resistance
    Resistance
  • +18% to Fire Resistance
    Resistance
  • 12% increased Attack Speed while holding a Shield
    AttackAttack SpeedShield
  • 10% reduced Enemy Stun Threshold with Maces
    MaceAttackStun
  • +8 Mana gained when you Block
    Block
  • +6% of maximum Life per second to maximum Life Leech rate
    Life Leech
  • 5% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • 5% increased Damage per Endurance Charge
    Endurance Charge
  • 3.3% of Life Regenerated per second
    Life Regen
  • +3% to maximum Block Chance
    Block
  • +2 to Maximum Endurance Charges
    Endurance Charge
  • 1% additional Block Chance while Dual Wielding or holding a Shield
    Dual WieldBlockShield

Other

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