Reference Energy Shield

1,768

Reference Life

5,574

Ascendancy Keystones
  • Unbreakable
    Regenerate 2% of Life per second
    5% reduced Damage taken
    Armour received from Body Armour is doubled
    1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
  • Unflinching
    30% chance to gain an Endurance Charge when you are Hit
    25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
    Gain 1 Endurance Charge every second if you've been Hit Recently
    +1 to Maximum Endurance Charges
  • Unrelenting
    1% additional Physical Damage Reduction per Endurance Charge
    8% reduced Elemental Damage taken while at Maximum Endurance Charges
    +4% to Chaos Resistance per Endurance Charge
  • Unyielding
    8% increased Damage per Endurance Charge
    6% increased Area of Effect per Endurance Charge
    25% chance to gain an Endurance Charge when you Stun an Enemy
    10% increased Stun Duration on Enemies per Endurance Charge
Passive Keystones
  • Glancing Blows
    Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
Open Passive Tree
This tree was seen in the following threads:

Damage

  • 220% increased Global Critical Strike Chance while wielding a Staff
    CriticalStaffAttack
  • 206% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • Attacks with Two Handed Melee Weapons deal 206% increased Damage with Ailments
    AttackTwo-Hand
  • 175% increased Melee Critical Strike Chance
    CriticalAttack
  • 130% increased Critical Strike Chance with Staves
    CriticalStaffAttack
  • Staff Attacks deal 84% increased Damage with Hits and Ailments
    AttackStaffAttack
  • +80% to Global Critical Strike Multiplier while wielding a Staff
    CriticalStaffAttack
  • +75% to Melee Critical Strike Multiplier
    CriticalAttack
  • +50% to Critical Strike Multiplier with Staves
    CriticalStaffAttack
  • 46% increased Melee Physical Damage
    AttackPhysical
  • 23% increased Accuracy Rating with Staves
    StaffAttackTwo-Hand
  • +21% Chance to Block Attack Damage while wielding a Staff
    AttackStaffAttack
  • 20% increased Melee Damage
    Attack
  • Melee Skills have 20% increased Area of Effect
    AttackArea
  • 20% increased Stun Duration with Staves on Enemies
    StaffAttackTwo-Hand
  • 20% chance to gain a Power Charge when you Block
    BlockPower Charge
  • 20% chance to Maim Enemies on Critical Strike with Attacks
    CriticalAttack
  • 15% increased Attack Speed while you have Fortify
    AttackAttack SpeedFortify
  • 14% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • Overwhelm 12% Physical Damage Reduction
    Physical
  • 12% increased Area of Effect if you've Killed Recently
    Area
  • Attacks with Melee Weapons deal 12% increased Damage with Ailments
    Attack
  • +10% Chance to Block Spell Damage while wielding a Staff
    SpellStaffAttack
  • 10% increased Area of Effect
    Area
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
    CriticalAttackEndurance Charge
  • 10% increased Attack Speed
    AttackAttack Speed
  • 6% increased Attack Speed with Staves
    AttackAttack SpeedStaff
  • 6% increased Cast Speed while wielding a Staff
    Cast SpeedStaffAttack
  • +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
    CriticalAttackBlock
  • +4 to Melee Strike Range
    Attack
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • +2 to Melee Strike Range with Staves
    AttackStaffAttack
  • 1.2% of Physical Attack Damage Leeched as Life
    Life LeechPhysical

Health

  • 173% increased maximum Life
    Life
  • +56 to maximum Life
    Life

Mitigation

  • +600 Armour if you've Blocked Recently
    ArmourBlock
  • 154% increased Armour
    Armour
  • 100% increased total Recovery per second from Life Leech
  • 66% increased Endurance Charge Duration
    Endurance Charge
  • 42% increased Attack Damage while you have Fortify
    Fortify
  • 25% increased Fortify duration
  • 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
    Stun
  • 24% increased Evasion Rating and Armour
    ArmourEvasion
  • +21% Chance to Block Attack Damage while wielding a Staff
    AttackStaffAttack
  • 20% increased Stun Duration on Enemies
    Stun
  • 20% increased Stun Threshold
    Stun
  • 20% increased Effect of Fortify on you
    Fortify
  • 20% increased Stun Duration with Staves on Enemies
    StaffAttackTwo-Hand
  • 20% chance to gain a Power Charge when you Block
    BlockPower Charge
  • 15% increased Attack Speed while you have Fortify
    AttackAttack SpeedFortify
  • +10% Chance to Block Spell Damage while wielding a Staff
    SpellStaffAttack
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
    CriticalAttackEndurance Charge
  • +8% to Fire Resistance
    Resistance
  • +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
    CriticalAttackBlock
  • 5% increased Movement Speed while you have Fortify
    Fortify
  • +3 to Maximum Endurance Charges
    Endurance Charge
  • +3% to all Elemental Resistances
    Resistance
  • 1.2% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +1% to maximum Fire Resistance
    Resistance
  • Regenerate 0.2% of Life per second per Endurance Charge
    Endurance Charge

Other

  • 20% increased Life Recovery from Flasks
    Flask
  • 3% increased effect of Non-Curse Auras from your Skills
    CurseAura

Comments