Reference Energy Shield

1,598

Reference Life

3,002

Ascendancy Keystones
  • Outmatch and Outlast
    25% chance to gain a Frenzy Charge on Kill with Main Hand
    25% chance to gain an Endurance Charge on Kill with Off Hand
    10% more Physical Damage while at maximum Frenzy Charges
    10% reduced Physical Damage taken while at maximum Endurance Charges
  • Painforged
    +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
    40% increased Damage if you've taken no Damage from Hits Recently
    Cannot be Stunned by Hits you Block
    Your Counterattacks deal Double Damage
  • Versatile Combatant
    Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
  • Violent Retaliation
    +4% to maximum Chance to Block Attack Damage
    8% increased Physical Damage for each time you've Blocked in the past 10 seconds
    80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
    +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
Passive Keystones
  • Blood Magic
    Removes all mana. Spend Life instead of Mana for Skills
  • Crimson Dance
    You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding
  • Iron Reflexes
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
  • Mortal Conviction
    You can only have one Permanent Non-Banner Aura on you from your Skills Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana

Damage

  • Attack Skills deal 78% increased Damage while Dual Wielding
    AttackDual Wield
  • 66% increased Attack Physical Damage
    AttackPhysical
  • 46% increased Attack Speed
    AttackAttack Speed
  • 45% increased Damage with Bleeding
    BleedPhysicalStatus
  • 40% increased Attack Damage against Bleeding Enemies
    AttackBleedPhysical
  • Attacks have 25% chance to cause Bleeding
    AttackBleedPhysical
  • 20% increased Melee Damage
    Attack
  • Melee Skills have 20% increased Area of Effect
    AttackArea
  • 17% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • +16% to Damage over Time Multiplier for Bleeding
    Damage over TimeBleedPhysical
  • 16% increased Melee Physical Damage
    AttackPhysical
  • 15% increased Damage with One Handed Weapons
    One-Hand
  • 15% chance to gain a Frenzy Charge when you Block
    BlockFrenzy Charge
  • +13% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • 12% increased Accuracy Rating while Dual Wielding
    Dual Wield
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • Attacks with Melee Weapons deal 8% increased Damage with Ailments
    Attack
  • 8% increased Attack Damage while Dual Wielding
    AttackDual Wield
  • 8% chance to gain a Frenzy Charge on Kill
    Frenzy Charge
  • 8% increased Damage per Frenzy Charge
    Frenzy Charge
  • +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • Bleeding you inflict deals Damage 5% faster
    BleedPhysicalStatus
  • 5% increased Evasion Rating per Frenzy Charge
    EvasionFrenzy Charge
  • +4 to Melee Strike Range
    Attack
  • 3% increased Area of Effect per Endurance Charge
    AreaEndurance Charge
  • 2% increased Attack Speed per Frenzy Charge
    AttackAttack SpeedFrenzy Charge
  • 2% increased Movement Speed per Frenzy Charge
    Frenzy Charge
  • +1 to Minimum Frenzy Charges
    Frenzy Charge

Health

  • 58% increased maximum Life
    Life
  • +14 to maximum Life
    Life

Mitigation

  • +300 to Armour
    Armour
  • 108% increased Armour
    Armour
  • 48% increased Evasion Rating and Armour
    ArmourEvasion
  • +30% to all Elemental Resistances
    Resistance
  • 30% increased Armour while stationary
    Armour
  • 25% chance to gain an Endurance Charge when you are Hit
    Endurance Charge
  • 16% increased Evasion Rating
    Evasion
  • 15% chance to gain an Endurance Charge when you Block
    BlockEndurance Charge
  • 15% chance to gain a Frenzy Charge when you Block
    BlockFrenzy Charge
  • +13% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • 8% chance to gain an Endurance Charge on Kill
    Endurance Charge
  • 8% increased Damage per Endurance Charge
    Endurance Charge
  • +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 5% increased Stun Duration on Enemies per Endurance Charge
    StunEndurance Charge
  • 5% increased Evasion Rating per Frenzy Charge
    EvasionFrenzy Charge
  • 3% increased Area of Effect per Endurance Charge
    AreaEndurance Charge
  • +1% to all maximum Elemental Resistances
    Resistance
  • +1 to Minimum Endurance Charges
    Endurance Charge
  • Regenerate 0.5% of Life per second per Endurance Charge
    Endurance Charge

Other

Comments