Reference Energy Shield

1,796

Reference Life

4,457

Ascendancy Keystones
  • Unbreakable
    Regenerate 2% of Life per second
    5% reduced Damage taken
    Armour received from Body Armour is doubled
    1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
  • Unflinching
    30% chance to gain an Endurance Charge when you are Hit
    25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
    Gain 1 Endurance Charge every second if you've been Hit Recently
    +1 to Maximum Endurance Charges
  • Unrelenting
    1% additional Physical Damage Reduction per Endurance Charge
    8% reduced Elemental Damage taken while at Maximum Endurance Charges
    +4% to Chaos Resistance per Endurance Charge
  • Unyielding
    8% increased Damage per Endurance Charge
    6% increased Area of Effect per Endurance Charge
    25% chance to gain an Endurance Charge when you Stun an Enemy
    10% increased Stun Duration on Enemies per Endurance Charge
Passive Keystones
  • Elemental Overload
    40% more Elemental Damage if you've dealt a Crit in the past 8 seconds Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
  • Iron Grip
    The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
  • Point Blank
    Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Open Passive Tree
This tree was seen in the following threads:

Damage

  • +200 to Accuracy Rating with Maces or Sceptres
    MaceAttack
  • 110% increased Melee Physical Damage
    AttackPhysical
  • Mace or Sceptre Attacks deal 72% increased Damage with Hits and Ailments
    AttackMaceAttack
  • Attack Skills deal 68% increased Damage while Dual Wielding
    AttackDual Wield
  • 54% increased Fire Damage with Attack Skills
    AttackFireElemental
  • 50% increased Attack Damage with Main Hand
    Attack
  • Attack Skills deal 45% increased Damage with Ailments while Dual Wielding
    AttackDual Wield
  • 32% increased Elemental Damage
    Elemental
  • 25% increased Attack Speed with Maces or Sceptres
    AttackAttack SpeedMace
  • 25% increased Melee Critical Strike Chance
    CriticalAttack
  • 24% increased Elemental Damage with Attack Skills
    AttackElemental
  • 22% increased Accuracy Rating with Maces or Sceptres
    MaceAttack
  • 20% increased Attack Speed with Off Hand
    AttackAttack SpeedOne-Hand
  • 15% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • 15% increased Attack Speed while you have Fortify
    AttackAttack SpeedFortify
  • 12% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • 12% increased Physical Damage
    Physical
  • Minions deal 10% increased Damage
    Minion
  • 10% increased Attack Speed
    AttackAttack Speed
  • 10% chance to Freeze, Shock and Ignite
    FreezeColdElemental
  • +8% to Fire Damage over Time Multiplier
    Damage over TimeFireElemental
  • Damage with Weapons Penetrates 8% Fire Resistance
    FireElemental
  • Attacks with Melee Weapons deal 8% increased Damage with Ailments
    Attack
  • 5% increased Attack and Cast Speed
    Cast SpeedAttack
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • +3% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • 2.2% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +2 to Melee Strike Range
    Attack

Health

  • 121% increased maximum Life
    Life
  • +66 to maximum Life
    Life

Mitigation

  • 150% increased total Recovery per second from Life Leech
    Life Leech
  • 88% increased Armour
    Armour
  • 72% increased Endurance Charge Duration
    Endurance Charge
  • 60% increased Evasion Rating and Armour
    ArmourEvasion
  • 42% increased Attack Damage while you have Fortify
    Fortify
  • 40% increased Stun Duration on Enemies
    Stun
  • +31% to all Elemental Resistances
    Resistance
  • 25% increased Fortify duration
    Fortify
  • 20% increased Stun Threshold
    Stun
  • 20% increased Effect of Fortify on you
    Fortify
  • 15% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • 15% increased Attack Speed while you have Fortify
    AttackAttack SpeedFortify
  • 15% increased Maximum total Recovery per second from Life Leech
    Life Leech
  • +8% to Fire Resistance
    Resistance
  • 5% increased Movement Speed while you have Fortify
    Fortify
  • +3 to Maximum Endurance Charges
    Endurance Charge
  • +3% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • Damage with Weapons Penetrates 3% Elemental Resistance
    Resistance
  • 2.2% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +1% to maximum Fire Resistance
    Resistance
  • Regenerate 0.2% of Life per second per Endurance Charge
    Endurance Charge

Other

  • 20% increased Life Recovery from Flasks
    Flask
  • 3% increased effect of Non-Curse Auras from your Skills
    CurseAura

Comments