Reference Energy Shield

1,655

Reference Life

4,956

Ascendancy Keystones
  • Arena Challenger
    2% more Attack and Movement Speed per Challenger Charge
    25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
    Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
    +10 to Maximum Challenger Charges
  • Painforged
    +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
    Cannot be Stunned by Hits you Block
    Your Counterattacks deal Double Damage
  • Versatile Combatant
    Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
  • Violent Retaliation
    +4% to maximum Chance to Block Attack Damage
    8% increased Physical Damage for each time you've Blocked in the past 10 seconds
    80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
    +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
Passive Keystones
  • Call to Arms
    Using Warcries is Instant Warcries share their Cooldown
  • Iron Grip
    Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
  • Iron Reflexes
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
  • Point Blank
    Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Open Passive Tree
This tree was seen in the following threads:

Damage

  • Attack Skills deal 181% increased Damage while Dual Wielding
    AttackDual Wield
  • 170% increased Critical Strike Chance with Swords
    CriticalSwordAttack
  • Sword Attacks deal 126% increased Damage with Hits and Ailments
    AttackSwordAttack
  • 115% increased Attack Critical Strike Chance while Dual Wielding
    CriticalAttackDual Wield
  • +80% to Critical Strike Multiplier with Swords
    CriticalSwordAttack
  • 70% increased Critical Strike Chance
    Critical
  • 51% increased Attack Speed
    AttackAttack Speed
  • 50% increased Attack Damage with Main Hand
    Attack
  • 48% increased Physical Damage with Swords
    SwordAttackPhysical
  • Sword Attacks deal 48% increased Damage with Ailments
    AttackSwordAttack
  • Attack Skills deal 45% increased Damage with Ailments while Dual Wielding
    AttackDual Wield
  • 36% increased Accuracy Rating while Dual Wielding
    Dual Wield
  • 35% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • +34% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • 32% increased Attack Damage
    Attack
  • 30% increased Projectile Damage
    Projectile
  • +30% to Critical Strike Multiplier
    Critical
  • 25% increased Area of Effect while in Sand Stance
    Area
  • 20% chance to Impale Enemies on Hit with Attacks
    Attack
  • 20% increased Attack Speed with Off Hand
    AttackAttack SpeedOne-Hand
  • 15% chance to gain a Frenzy Charge when you Block
    BlockFrenzy Charge
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
    Physical
  • 14% increased Attack Speed with Swords
    AttackAttack SpeedSword
  • +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 12% increased Attack Physical Damage
    AttackPhysical
  • +10% to Attack Critical Strike Multiplier while Dual Wielding
    CriticalAttackDual Wield
  • Attacks with One Handed Weapons deal 10% increased Damage with Ailments
    AttackOne-Hand
  • 10% increased Damage with One Handed Weapons
    One-Hand
  • 10% increased Projectile Speed
    Projectile
  • Overwhelm 10% Physical Damage Reduction
    Physical
  • 10% increased Attack Speed if you've changed Stance Recently
    AttackAttack Speed
  • 10% chance to gain a Frenzy Charge when you Block Attack Damage
    AttackBlockFrenzy Charge
  • 8% increased Attack Damage while Dual Wielding
    AttackDual Wield
  • 8% chance to gain a Frenzy Charge on Kill
    Frenzy Charge
  • 8% increased Damage per Frenzy Charge
    Frenzy Charge
  • 8% increased Melee Physical Damage
    AttackPhysical
  • +6% Chance to Block Attack Damage
    AttackBlock
  • +2 to Melee Strike Range with Swords
    AttackSwordAttack
  • +2 to Melee Strike Range
    Attack
  • +1 to Minimum Frenzy Charges
    Frenzy Charge

Health

  • 160% increased maximum Life
    Life
  • +20 to maximum Life
    Life

Mitigation

  • 50% increased Block Recovery
    Block
  • 36% increased Evasion Rating and Armour
    ArmourEvasion
  • +34% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • 20% increased Evasion Rating
    Evasion
  • 15% chance to gain an Endurance Charge when you Block
    BlockEndurance Charge
  • 15% chance to gain a Frenzy Charge when you Block
    BlockFrenzy Charge
  • +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 10% chance to gain a Frenzy Charge when you Block Attack Damage
    AttackBlockFrenzy Charge
  • 8% chance to gain an Endurance Charge on Kill
    Endurance Charge
  • 8% increased Damage per Endurance Charge
    Endurance Charge
  • +6% Chance to Block Attack Damage
    AttackBlock
  • +1 to Minimum Endurance Charges
    Endurance Charge

Other

  • 20% increased Life Recovery from Flasks
    Flask
  • 20% increased Flask Recovery rate
    Flask

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