Reference Energy Shield

1,655

Reference Life

4,886

Ascendancy Keystones
  • Arena Challenger
    2% more Attack and Movement Speed per Challenger Charge
    25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
    Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
    +10 to Maximum Challenger Charges
  • Blood in the Eyes
    Attacks have 25% chance to cause Bleeding
    Attacks Maim on Hit against Bleeding Enemies
    10% chance to Blind with Hits against Bleeding Enemies
    Enemies Maimed by you take 10% increased Physical Damage
  • Gratuitous Violence
    Attacks have 25% chance to cause Bleeding
    30% increased Damage with Hits and Ailments against Bleeding Enemies
    Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
    25% more Damage with Bleeding
  • Outmatch and Outlast
    25% chance to gain a Frenzy Charge on Kill with Main Hand
    25% chance to gain an Endurance Charge on Kill with Off Hand
    10% more Physical Damage while at maximum Frenzy Charges
    10% reduced Physical Damage taken while at maximum Endurance Charges
Passive Keystones
  • Point Blank
    Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
  • Vaal Pact
    Life Leeched per Second is doubled Maximum total Recovery per second from Life Leech is doubled Life Regeneration has no effect
Open Passive Tree
This tree was seen in the following threads:

Damage

  • +200 to Accuracy Rating with Swords
    SwordAttack
  • 168% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • Attacks with Two Handed Melee Weapons deal 168% increased Damage with Ailments
    AttackTwo-Hand
  • 100% increased Physical Damage with Swords
    SwordAttackPhysical
  • Sword Attacks deal 100% increased Damage with Ailments
    AttackSwordAttack
  • 60% increased Critical Strike Chance with Two Handed Melee Weapons
    CriticalAttackTwo-Hand
  • 60% increased Critical Strike Chance with Swords
    CriticalSwordAttack
  • 60% increased Melee Critical Strike Chance
    CriticalAttack
  • 55% increased Attack Speed
    AttackAttack Speed
  • 50% chance to Impale Enemies on Hit with Attacks
    Attack
  • Sword Attacks deal 48% increased Damage with Hits and Ailments
    AttackSwordAttack
  • 46% increased Melee Physical Damage
    AttackPhysical
  • 37% increased Attack Physical Damage
    AttackPhysical
  • +35% to Critical Strike Multiplier with Swords
    CriticalSwordAttack
  • +32% to Critical Strike Multiplier with Two Handed Melee Weapons
    CriticalAttackTwo-Hand
  • 30% increased Critical Strike Chance
    Critical
  • +30% to Melee Critical Strike Multiplier
    CriticalAttack
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction
    Physical
  • 24% increased Accuracy Rating with Two Handed Melee Weapons
    AttackTwo-Hand
  • 22% increased Attack Speed with Swords
    AttackAttack SpeedSword
  • Melee Skills have 20% increased Area of Effect
    AttackArea
  • 20% increased Melee Damage
    Attack
  • 20% chance to Maim Enemies on Critical Strike with Attacks
    CriticalAttack
  • 20% increased Physical Damage
    Physical
  • 15% increased Damage with One Handed Weapons
    One-Hand
  • 14% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • Attacks with Melee Weapons deal 12% increased Damage with Ailments
    Attack
  • 12% increased Area of Effect if you've Killed Recently
    Area
  • 10% increased Area of Effect
    Area
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • Overwhelm 10% Physical Damage Reduction
    Physical
  • +4 to Melee Strike Range
    Attack
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • +3 to Melee Strike Range with Swords
    AttackSwordAttack

Health

  • 146% increased maximum Life
    Life
  • +40 to maximum Life
    Life

Mitigation

  • +150 to Armour
    Armour
  • 86% increased Armour
    Armour
  • 36% increased Evasion Rating and Armour
    ArmourEvasion
  • 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
    Stun
  • 16% increased Evasion Rating
    Evasion
  • +16% to all Elemental Resistances
    Resistance
  • 10% increased Area of Effect if you have Stunned an Enemy Recently
    AreaStun
  • +8% to Fire Resistance
    Resistance
  • +1% to all maximum Elemental Resistances
    Resistance
  • +1% to maximum Fire Resistance
    Resistance

Other

  • 20% increased Life Recovery from Flasks
    Flask

Comments