Reference Energy Shield
2,054
Reference Life
6,286
Ascendancy Keystones
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Marauder Ascendancy
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Path of the Marauder
Can Allocate Passives from the Marauder's starting point
Grants 2 Passive Skill Points -
Templar Ascendancy
Passive Keystones
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Avatar of Fire
50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage -
Conduit
Share Endurance, Frenzy and Power Charges with nearby party members
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- 220% increased Global Critical Strike Chance while wielding a StaffCriticalStaffAttack
- 160% increased Critical Strike Chance with StavesCriticalStaffAttack
- +150 to Accuracy Rating with StavesStaffAttackTwo-Hand
- +80% to Global Critical Strike Multiplier while wielding a StaffCriticalStaffAttack
- 74% increased Elemental DamageElemental
- 70% increased Critical Strike Chance for SpellsSpellCritical
- 57% increased Accuracy Rating with StavesStaffAttackTwo-Hand
- 52% increased Physical DamagePhysical
- +50% to Critical Strike Multiplier with StavesCriticalStaffAttack
- 46% increased Spell DamageSpell
- +40% to Critical Strike Multiplier for SpellsSpellCritical
- 40% increased Fire DamageFireElemental
- 30% increased Critical Strike ChanceCritical
- Staff Attacks deal 30% increased Damage with Hits and AilmentsAttackStaffAttack
- 26% increased Attack Speed with StavesAttackAttack SpeedStaff
- Fire Spells have 25% of Physical Damage Converted to Fire DamageSpellPhysicalFire
- Lightning Spells have 25% of Physical Damage Converted to Lightning DamageSpellPhysicalLightning
- 25% increased Melee Critical Strike ChanceCriticalAttack
- 24% increased Elemental Damage with Attack SkillsAttackElemental
- 20% chance to gain a Power Charge when you BlockBlockPower Charge
- 15% increased Attack and Cast SpeedCast SpeedAttack
- 13% increased Attack SpeedAttackAttack Speed
- Overwhelm 12% Physical Damage ReductionPhysical
- 10% chance to Freeze, Shock and IgniteFreezeColdElemental
- Nearby Enemies take 10% increased Elemental DamageElemental
- +10% Chance to Block Spell Damage while wielding a StaffSpellStaffAttack
- +10% Chance to Block Attack Damage while wielding a StaffAttackStaffAttack
- Minions deal 10% increased DamageMinion
- 10% chance to gain an Endurance Charge on Melee Critical StrikeCriticalAttackEndurance Charge
- +6% to Fire Damage over Time MultiplierDamage over TimeFireElemental
- 6% increased Cast SpeedCast Speed
- 6% increased Cast Speed while wielding a StaffCast SpeedStaffAttack
- Gain 5% of Physical Damage as Extra Fire DamagePhysicalFireElemental
- Gain 5% of Physical Damage as Extra Lightning DamagePhysicalLightningElemental
- +5% Chance to Block Attack Damage if you've dealt a Critical Strike RecentlyCriticalAttackBlock
- +2 to Melee Strike Range with StavesAttackStaffAttack
- Gain 1 Rage on Hit with Attacks, no more than once every 0.3 secondsAttack
Health
- 208% increased maximum LifeLife
- +86 to maximum LifeLife
Mitigation
- 126% increased ArmourArmour
- +41% to all Elemental ResistancesResistance
- Cannot be Stunned while you have at least 25 RageStun
- 20% increased Stun ThresholdStun
- 20% chance to gain a Power Charge when you BlockBlockPower Charge
- +10% Chance to Block Spell Damage while wielding a StaffSpellStaffAttack
- +10% Chance to Block Attack Damage while wielding a StaffAttackStaffAttack
- 10% chance to gain an Endurance Charge on Melee Critical StrikeCriticalAttackEndurance Charge
- +8% to Fire ResistanceResistance
- Damage Penetrates 8% of Enemy Elemental ResistancesResistance
- +5% Chance to Block Attack Damage if you've dealt a Critical Strike RecentlyCriticalAttackBlock
- Damage with Weapons Penetrates 3% Elemental ResistanceResistance
- 2% of Attack Damage Leeched as Life and Mana if you've Killed RecentlyLife Leech
- +1% to maximum Fire ResistanceResistance
Other
- 20% increased Life Recovery from FlasksFlask
- 3% increased effect of Non-Curse Auras from your SkillsCurseAura