Reference Energy Shield

1,598

Reference Life

4,827

Ascendancy Keystones
  • Arena Challenger
    2% more Attack and Movement Speed per Challenger Charge
    25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
    Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
    +10 to Maximum Challenger Charges
  • Painforged
    +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
    40% increased Damage if you've taken no Damage from Hits Recently
    Cannot be Stunned by Hits you Block
    Your Counterattacks deal Double Damage
  • Versatile Combatant
    Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
  • Violent Retaliation
    +4% to maximum Chance to Block Attack Damage
    8% increased Physical Damage for each time you've Blocked in the past 10 seconds
    80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
    +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
Passive Keystones
  • Crimson Dance
    You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding
  • Iron Reflexes
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
  • Unwavering Stance
    Cannot Evade enemy Attacks Cannot be Stunned

Damage

  • 212% increased Damage with Ailments from Attack Skills while wielding a Sword
    AttackSwordAttack
  • Attack Skills deal 194% increased Damage with Ailments while Dual Wielding
    AttackDual Wield
  • 152% increased Weapon Damage while Dual Wielding
    Dual Wield
  • 110% increased Damage with Swords
    SwordAttack
  • 92% increased Physical Damage with Swords
    SwordAttackPhysical
  • 63% increased Attack Physical Damage
    AttackPhysical
  • 50% increased Attack Damage with Main Hand
    Attack
  • Attacks have 45% chance to cause Bleeding
    AttackBleedPhysical
  • 40% increased Damage over Time
    Damage over Time
  • 34% increased Attack Speed with Swords
    AttackAttack SpeedSword
  • 33% increased Attack Speed
    AttackAttack Speed
  • 30% chance to Impale Enemies on Hit with Attacks
    Attack
  • 26% increased Melee Physical Damage while you have Fortify
    AttackPhysicalFortify
  • 26% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon
    Attack
  • 25% increased Damage with Poison
    PoisonChaosStatus
  • 25% increased Damage with Bleeding
    BleedPhysicalStatus
  • +23% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • 20% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • 20% increased Attack Speed with Off Hand
    AttackAttack SpeedOne-Hand
  • Bleeding you inflict deals Damage 20% faster
    BleedPhysicalStatus
  • 20% chance to Poison on Hit
    PoisonChaosStatus
  • 20% increased Poison Duration
    PoisonChaosStatus
  • 20% increased Bleeding Duration
    BleedPhysicalStatus
  • +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 10% chance to gain a Frenzy Charge when you Block
    BlockFrenzy Charge
  • 10% chance to gain a Frenzy Charge when you Block Attack Damage
    AttackBlockFrenzy Charge
  • 8% increased Melee Physical Damage
    AttackPhysical
  • 5% increased Area of Effect
    Area
  • 5% additional Physical Damage Reduction
    Physical
  • Poisons you inflict deal Damage 5% faster
    PoisonChaosStatus
  • +1 to Melee Weapon and Unarmed Attack range
    Attack
  • +1 to Melee range with Swords
    AttackSwordAttack

Health

  • 152% increased maximum Life
    Life
  • +34 to maximum Life
    Life

Mitigation

  • 164% increased Armour
    Armour
  • +150 to Armour
    Armour
  • 84% increased Evasion Rating and Armour
    ArmourEvasion
  • +51% to all Elemental Resistances
    Resistance
  • 50% increased Block Recovery
    Block
  • 30% increased total Recovery per second from Life Leech
    Life Leech
  • 30% increased Armour while you have Fortify
    ArmourFortify
  • 26% increased Melee Physical Damage while you have Fortify
    AttackPhysicalFortify
  • +23% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • 20% increased Effect of Fortify on you
    Fortify
  • 20% increased Stun Threshold
    Stun
  • 15% increased Maximum total Recovery per second from Life Leech
    Life Leech
  • +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 10% increased Effect of Fortify on you while Stationary
    Fortify
  • 10% chance to gain an Endurance Charge when you Block
    BlockEndurance Charge
  • 10% chance to gain a Frenzy Charge when you Block
    BlockFrenzy Charge
  • 10% chance to gain a Frenzy Charge when you Block Attack Damage
    AttackBlockFrenzy Charge
  • 4.4% of Life Regenerated per second
    Life Regen
  • 1.6% of Attack Damage Leeched as Life
    Life Leech
  • +1% to all maximum Elemental Resistances
    Resistance

Other

  • 40% increased Life Recovery from Flasks
    Flask
  • 20% increased Flask Recovery rate
    Flask
  • 0.4% of Attack Damage Leeched as Mana
    Mana Leech

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