Reference Energy Shield

1,626

Reference Life

5,221

Ascendancy Keystones
  • Blood in the Eyes
    Attacks have 25% chance to cause Bleeding
    Attacks Maim on Hit against Bleeding Enemies
    10% chance to Blind with Hits against Bleeding Enemies
    Enemies Maimed by you take 10% increased Physical Damage
  • Gratuitous Violence
    Attacks have 25% chance to cause Bleeding
    30% increased Damage with Hits and Ailments against Bleeding Enemies
    Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
    25% more Damage with Bleeding
  • Painforged
    +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
    40% increased Damage if you've taken no Damage from Hits Recently
    Cannot be Stunned by Hits you Block
    Your Counterattacks deal Double Damage
  • Versatile Combatant
    Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
Passive Keystones
  • Iron Reflexes
    Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
  • Resolute Technique
    Your hits can't be Evaded Never deal Critical Strikes
  • Unwavering Stance
    Cannot Evade enemy Attacks Cannot be Stunned
Open Passive Tree
This tree was seen in the following threads:

Damage

  • +200 to Accuracy Rating with Swords
    SwordAttack
  • Attack Skills deal 144% increased Damage while Dual Wielding
    AttackDual Wield
  • Sword Attacks deal 122% increased Damage with Ailments
    AttackSwordAttack
  • 112% increased Physical Damage with Swords
    SwordAttackPhysical
  • 101% increased Physical Damage with One Handed Melee Weapons
    AttackOne-HandPhysical
  • Attacks with One Handed Melee Weapons deal 101% increased Damage with Ailments
    AttackOne-Hand
  • 66% increased Physical Damage
    Physical
  • 63% increased Attack Physical Damage
    AttackPhysical
  • 59% increased Attack Speed
    AttackAttack Speed
  • Attacks have 50% chance to cause Bleeding
    AttackBleedPhysical
  • 50% increased Attack Damage with Main Hand
    Attack
  • 46% increased Melee Physical Damage
    AttackPhysical
  • Attack Skills deal 45% increased Damage with Ailments while Dual Wielding
    AttackDual Wield
  • 30% chance to Impale Enemies on Hit with Attacks
    Attack
  • 30% increased Attack Damage while Leeching
    Attack
  • +24% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • +24% to Damage over Time Multiplier for Bleeding
    Damage over TimeBleedPhysical
  • 20% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • 20% increased Attack Speed with Off Hand
    AttackAttack SpeedOne-Hand
  • 16% increased Attack Speed with Swords
    AttackAttack SpeedSword
  • 15% increased Damage with Bleeding
    BleedPhysicalStatus
  • 15% chance to gain a Frenzy Charge when you Block
    BlockFrenzy Charge
  • Attacks with Melee Weapons deal 12% increased Damage with Ailments
    Attack
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
    Physical
  • 8% increased Attack Damage while Dual Wielding
    AttackDual Wield
  • 5% increased Attack Speed with One Handed Melee Weapons
    AttackAttack SpeedOne-Hand
  • +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • 3.0% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +2 to Melee Strike Range
    Attack
  • +1 to Melee Strike Range with Swords
    AttackSwordAttack

Health

  • 161% increased maximum Life
    Life
  • +54 to maximum Life
    Life

Mitigation

  • +200 to Armour
    Armour
  • 140% increased total Recovery per second from Life Leech
    Life Leech
  • 124% increased Armour
    Armour
  • 84% increased Evasion Rating and Armour
    ArmourEvasion
  • +51% to all Elemental Resistances
    Resistance
  • 50% increased Block Recovery
    Block
  • +24% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • 20% increased Stun Threshold
    Stun
  • 15% chance to gain an Endurance Charge when you Block
    BlockEndurance Charge
  • 15% chance to gain a Frenzy Charge when you Block
    BlockFrenzy Charge
  • 10% increased Maximum total Recovery per second from Life Leech
    Life Leech
  • +8% to Fire Resistance
    Resistance
  • +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    AttackDual WieldBlock
  • 3.0% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +1% to all maximum Elemental Resistances
    Resistance
  • +1% to maximum Fire Resistance
    Resistance

Other

  • 20% increased Life Recovery from Flasks
    Flask

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