Reference Energy Shield
1,927
Reference Life
6,319
Ascendancy Keystones
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Duelist Ascendancy
-
Path of the Duelist
Can Allocate Passives from the Duelist's starting point
Grants 2 Passive Skill Points -
Ranger Ascendancy
Passive Keystones
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Call to Arms
Using Warcries is Instant Warcries share their Cooldown -
Elemental Overload
40% more Elemental Damage if you've dealt a Crit in the past 8 seconds Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes -
Iron Grip
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage -
Point Blank
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- Axe Attacks deal 90% increased Damage with Hits and AilmentsAttackAxeAttack
- 86% increased Fire Damage with Attack SkillsAttackFireElemental
- 56% increased Physical Damage with AxesAxeAttackPhysical
- Axe Attacks deal 56% increased Damage with AilmentsAttackAxeAttack
- 50% chance to Fortify on Melee hitAttackFortify
- 49% increased Physical Damage with Two Handed Melee WeaponsAttackTwo-HandPhysical
- Attacks with Two Handed Melee Weapons deal 49% increased Damage with AilmentsAttackTwo-Hand
- 40% of Physical Damage Converted to Fire DamagePhysicalFireElemental
- 36% increased Accuracy Rating with AxesAxeAttack
- 34% increased Melee Physical DamageAttackPhysical
- 32% increased Elemental DamageElemental
- 31% increased Attack Speed with AxesAttackAttack SpeedAxe
- 25% increased Melee Critical Strike ChanceCriticalAttack
- 24% increased Elemental Damage with Attack SkillsAttackElemental
- 22% increased Attack SpeedAttackAttack Speed
- 20% increased Area of EffectArea
- 20% increased Area DamageArea
- 15% increased Attack Speed while you have FortifyAttackAttack SpeedFortify
- 12% increased Physical DamagePhysical
- Overwhelm 12% Physical Damage ReductionPhysical
- Minions deal 10% increased DamageMinion
- 10% chance to Freeze, Shock and IgniteFreezeColdElemental
- 10% chance to Impale Enemies on Hit with AttacksAttack
- 10% chance to Dodge Attack HitsAttack
- 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique EnemyFrenzy Charge
- 9% increased Attack Speed with Two Handed Melee WeaponsAttackAttack SpeedTwo-Hand
- +8% to Fire Damage over Time MultiplierDamage over TimeFireElemental
- Damage with Weapons Penetrates 8% Fire ResistanceFireElemental
- 5% increased Attack and Cast SpeedCast SpeedAttack
- Gain 5% of Physical Damage as Extra Fire DamagePhysicalFireElemental
- 4% increased Melee Attack SpeedAttackAttack Speed
- +2 to Melee Strike RangeAttack
- +1 to Melee Strike Range with AxesAttackAxeAttack
Health
- 209% increased maximum LifeLife
- +70 to maximum LifeLife
Mitigation
- 100% increased total Recovery per second from Life LeechLife Leech
- 50% chance to Fortify on Melee hitAttackFortify
- 42% increased Attack Damage while you have FortifyFortify
- 36% increased Evasion Rating and ArmourArmourEvasion
- 28% increased ArmourArmour
- 25% increased Fortify duration
- 25% increased Stun Duration with Two Handed Melee Weapons on EnemiesStun
- 20% increased Effect of Fortify on youFortify
- 15% increased Attack Speed while you have FortifyAttackAttack SpeedFortify
- +15% to all Elemental ResistancesResistance
- 15% increased Maximum total Recovery per second from Life Leech
- +8% to Fire ResistanceResistance
- 5% increased Movement Speed while you have FortifyFortify
- Damage with Weapons Penetrates 3% Elemental ResistanceResistance
- 1.6% of Attack Damage Leeched as LifeLife Leech
- +1% to maximum Fire ResistanceResistance
Other
- 40% increased Mana Regeneration RateMana Regen
- 20% increased Life Recovery from FlasksFlask
- 18% increased effect of Non-Curse Auras from your SkillsCurseAura
- 0.4% of Attack Damage Leeched as ManaMana Leech