Reference Energy Shield

1,615

Reference Life

5,550

Ascendancy Keystones
  • Duelist Ascendancy
  • Marauder Ascendancy
  • Path of the Marauder
    Can Allocate Passives from the Marauder's starting point
Passive Keystones
  • Crimson Dance
    You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving 50% less Damage with Bleeding
  • Resolute Technique
    Your hits can't be Evaded Never deal Critical Strikes

Damage

  • 220% increased Damage with Bleeding
    BleedPhysicalStatus
  • 216% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
    AttackTwo-Hand
  • 216% increased Damage with Ailments from Attack Skills while wielding a Mace
    AttackMaceAttack
  • 216% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • 204% increased Physical Damage with Maces
    MaceAttackPhysical
  • Attacks have 110% chance to cause Bleeding
    AttackBleedPhysical
  • 85% increased Damage with Poison
    PoisonChaosStatus
  • 80% increased Melee Physical Damage
    AttackPhysical
  • 42% increased Global Physical Damage
    Physical
  • 40% increased Attack Damage against Bleeding Enemies
    AttackBleedPhysical
  • 32% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon
    Attack
  • 26% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • 20% chance to Poison on Hit
    PoisonChaosStatus
  • 20% increased Melee Physical Damage while you have Fortify
    AttackPhysicalFortify
  • 20% increased Poison Duration
    PoisonChaosStatus
  • 20% increased Bleeding Duration
    BleedPhysicalStatus
  • 20% increased Accuracy Rating with Two Handed Melee Weapons
    AttackTwo-Hand
  • 20% increased Area of Effect if you've Killed Recently
    Area
  • 18% reduced Enemy Stun Threshold with Maces
    MaceAttackStun
  • 16% increased Attack Speed
    AttackAttack Speed
  • 10% increased Attack Speed with Maces
    AttackAttack SpeedMace
  • 8% increased Area of Effect
    Area
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • 2.6% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +2 to Melee Weapon and Unarmed Attack range
    Attack

Health

  • 175% increased maximum Life
    Life
  • +56 to maximum Life
    Life

Mitigation

  • 78% increased Armour
    Armour
  • 40% increased Stun Duration on Enemies
    Stun
  • 36% increased Life Leeched per second
    Life Leech
  • 24% increased Evasion Rating and Armour
    ArmourEvasion
  • 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
    Stun
  • 20% increased Stun Threshold
    Stun
  • 20% increased Melee Physical Damage while you have Fortify
    AttackPhysicalFortify
  • 18% increased Endurance Charge Duration
    Endurance Charge
  • 18% reduced Enemy Stun Threshold with Maces
    MaceAttackStun
  • +10 to Armour
    Armour
  • +8% to Fire Resistance
    Resistance
  • +6% to all Elemental Resistances
    Resistance
  • +6% of maximum Life per second to maximum Life Leech rate
    Life Leech
  • 5.2% of Life Regenerated per second
    Life Regen
  • 5% increased Damage per Endurance Charge
    Endurance Charge
  • 2.6% of Physical Attack Damage Leeched as Life
    Life LeechPhysical
  • +2 to Maximum Endurance Charges
    Endurance Charge
  • +1% to maximum Fire Resistance
    Resistance
  • 0.4% of Attack Damage Leeched as Life
    Life Leech
  • 0.2% of maximum Life Regenerated per second per Endurance Charge
    Life RegenEndurance Charge

Other

  • 20% increased Life Recovery from Flasks
    Flask
  • 0.4% of Attack Damage Leeched as Mana
    Mana Leech

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