Reference Energy Shield
1,626
Reference Life
5,268
Ascendancy Keystones
-
Arena Challenger
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
+10 to Maximum Challenger Charges -
Blood in the Eyes
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage -
Gratuitous Violence
Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
20% more Damage with Bleeding -
Outmatch and Outlast
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Passive Keystones
-
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating -
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes -
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- 204% increased Physical Damage with AxesAxeAttackPhysical
- Axe Attacks deal 204% increased Damage with AilmentsAttackAxeAttack
- Attack Skills deal 124% increased Damage while Dual WieldingAttackDual Wield
- 66% increased Physical DamagePhysical
- 57% increased Physical Damage with One Handed Melee WeaponsAttackOne-HandPhysical
- Attacks with One Handed Melee Weapons deal 57% increased Damage with AilmentsAttackOne-Hand
- 54% increased Melee Physical DamageAttackPhysical
- 50% increased Attack Damage with Main HandAttack
- 50% increased Attack Physical DamageAttackPhysical
- Attack Skills deal 45% increased Damage with Ailments while Dual WieldingAttackDual Wield
- Attacks have 45% chance to cause BleedingAttackBleedPhysical
- 33% increased Attack SpeedAttackAttack Speed
- 30% increased Damage with Hits and Ailments against Bleeding EnemiesBleedPhysicalStatus
- 23% increased Attack Speed with AxesAttackAttack SpeedAxe
- 20% increased Attack Speed with Off HandAttackAttack SpeedOne-Hand
- Attacks with Melee Weapons deal 20% increased Damage with AilmentsAttack
- 20% chance to Impale Enemies on Hit with AttacksAttack
- 20% increased Bleeding DurationBleedPhysicalStatus
- 16% increased Attack Speed while Dual WieldingAttackAttack SpeedDual Wield
- 15% increased Damage with BleedingBleedPhysicalStatus
- Bleeding you inflict deals Damage 15% fasterBleedPhysicalStatus
- Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage ReductionPhysical
- 15% increased Damage with One Handed WeaponsOne-Hand
- +14% to Damage over Time Multiplier for BleedingDamage over TimeBleedPhysical
- +14% Chance to Block Attack Damage while Dual WieldingAttackDual WieldBlock
- 12% increased Area of EffectArea
- Overwhelm 12% Physical Damage ReductionPhysical
- 10% chance to gain Onslaught for 4 seconds on KillOnslaught
- 5% increased Attack Speed with One Handed Melee WeaponsAttackAttack SpeedOne-Hand
- 4% increased Melee Attack SpeedAttackAttack Speed
- +2 to Melee Strike Range with AxesAttackAxeAttack
- +2 to Melee Strike RangeAttack
Health
- 164% increased maximum LifeLife
- +54 to maximum LifeLife
Mitigation
- +200 to ArmourArmour
- 108% increased ArmourArmour
- 50% increased Block RecoveryBlock
- 36% increased Evasion Rating and ArmourArmourEvasion
- 20% increased Stun ThresholdStun
- +16% to all Elemental ResistancesResistance
- +14% Chance to Block Attack Damage while Dual WieldingAttackDual WieldBlock
- +8% to Fire ResistanceResistance
- +1% to maximum Fire ResistanceResistance
- +1% to all maximum Elemental ResistancesResistance
Other
- 20% increased Life Recovery from FlasksFlask