Reference Energy Shield

1,521

Reference Life

5,680

Ascendancy Keystones
  • Bane of Legends
    Kill Enemies that have 20% or lower Life when Hit by your Skills
    Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
    Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
  • Endless Hunger
    20% of Overkill Damage is Leeched as Life
    20% increased Attack Speed while Leeching
    Cannot be Stunned while Leeching
    You are Unaffected by Bleeding while Leeching
  • Headsman
    10% more Damage if you've Killed Recently
    Cannot take Reflected Physical Damage
    20% more Damage with Hits and Ailments against Unique Enemies
  • Impact
    50% increased Global Accuracy Rating
    +4 to Melee Strike Range
    5% increased Area of Effect per Enemy killed recently, up to 50%
    Deal up to 15% more Melee Damage to Enemies, based on proximity
Passive Keystones
  • Acrobatics
    30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage
  • Phase Acrobatics
    30% Chance to Dodge Spell Hits
Open Passive Tree
This tree was seen in the following threads:

Damage

  • +200 to Accuracy Rating with Swords
    SwordAttack
  • Sword Attacks deal 122% increased Damage with Ailments
    AttackSwordAttack
  • 115% increased Melee Critical Strike Chance
    CriticalAttack
  • 112% increased Physical Damage with Swords
    SwordAttackPhysical
  • 110% increased Critical Strike Chance with Swords
    CriticalSwordAttack
  • 110% increased Critical Strike Chance
    Critical
  • 106% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • Attacks with Two Handed Melee Weapons deal 106% increased Damage with Ailments
    AttackTwo-Hand
  • 46% increased Melee Physical Damage
    AttackPhysical
  • +45% to Critical Strike Multiplier with Swords
    CriticalSwordAttack
  • +45% to Melee Critical Strike Multiplier
    CriticalAttack
  • 40% increased Attack Damage
    Attack
  • 38% increased Attack Physical Damage
    AttackPhysical
  • +30% to Critical Strike Multiplier
    Critical
  • Attacks have 25% chance to cause Bleeding
    AttackBleedPhysical
  • 24% increased Attack Speed
    AttackAttack Speed
  • Sword Attacks deal 22% increased Damage with Hits and Ailments
    AttackSwordAttack
  • 18% increased Frenzy Charge Duration
    Frenzy Charge
  • 16% increased Attack Speed with Swords
    AttackAttack SpeedSword
  • 12% increased Accuracy Rating with Two Handed Melee Weapons
    AttackTwo-Hand
  • Attacks with Melee Weapons deal 12% increased Damage with Ailments
    Attack
  • 10% chance to Dodge Attack Hits
    Attack
  • 10% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • 10% increased Area of Effect
    Area
  • +10% to Damage over Time Multiplier for Bleeding
    Damage over TimeBleedPhysical
  • 4% increased Evasion Rating per Frenzy Charge
    EvasionFrenzy Charge
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • +2 to Maximum Frenzy Charges
    Frenzy Charge
  • +2 to Melee Strike Range
    Attack
  • +1 to Melee Strike Range with Swords
    AttackSwordAttack

Health

  • 189% increased maximum Life
    Life
  • +54 to maximum Life
    Life

Mitigation

  • 54% increased Armour
    Armour
  • 42% increased Evasion Rating and Armour
    ArmourEvasion
  • 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
    Stun
  • 20% increased Stun Threshold
    Stun
  • +8% to Fire Resistance
    Resistance
  • +6% to all Elemental Resistances
    Resistance
  • 4% increased Evasion Rating per Frenzy Charge
    EvasionFrenzy Charge
  • +1% to maximum Fire Resistance
    Resistance
  • 0.4% of Attack Damage Leeched as Life
    Life Leech

Other

  • 40% increased Life Recovery from Flasks
    Flask
  • 20% increased Flask Recovery rate
    Flask

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