Reference Energy Shield
1,521
Reference Life
5,680
Ascendancy Keystones
-
Bane of Legends
Kill Enemies that have 20% or lower Life when Hit by your Skills
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy -
Endless Hunger
20% of Overkill Damage is Leeched as Life
20% increased Attack Speed while Leeching
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching -
Headsman
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
20% more Damage with Hits and Ailments against Unique Enemies -
Impact
50% increased Global Accuracy Rating
+4 to Melee Strike Range
5% increased Area of Effect per Enemy killed recently, up to 50%
Deal up to 15% more Melee Damage to Enemies, based on proximity
Passive Keystones
-
Acrobatics
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage -
Phase Acrobatics
30% Chance to Dodge Spell Hits
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- +200 to Accuracy Rating with SwordsSwordAttack
- Sword Attacks deal 122% increased Damage with AilmentsAttackSwordAttack
- 115% increased Melee Critical Strike ChanceCriticalAttack
- 112% increased Physical Damage with SwordsSwordAttackPhysical
- 110% increased Critical Strike Chance with SwordsCriticalSwordAttack
- 110% increased Critical Strike ChanceCritical
- 106% increased Physical Damage with Two Handed Melee WeaponsAttackTwo-HandPhysical
- Attacks with Two Handed Melee Weapons deal 106% increased Damage with AilmentsAttackTwo-Hand
- 46% increased Melee Physical DamageAttackPhysical
- +45% to Critical Strike Multiplier with SwordsCriticalSwordAttack
- +45% to Melee Critical Strike MultiplierCriticalAttack
- 40% increased Attack DamageAttack
- 38% increased Attack Physical DamageAttackPhysical
- +30% to Critical Strike MultiplierCritical
- Attacks have 25% chance to cause BleedingAttackBleedPhysical
- 24% increased Attack SpeedAttackAttack Speed
- Sword Attacks deal 22% increased Damage with Hits and AilmentsAttackSwordAttack
- 18% increased Frenzy Charge DurationFrenzy Charge
- 16% increased Attack Speed with SwordsAttackAttack SpeedSword
- 12% increased Accuracy Rating with Two Handed Melee WeaponsAttackTwo-Hand
- Attacks with Melee Weapons deal 12% increased Damage with AilmentsAttack
- 10% chance to Dodge Attack HitsAttack
- 10% increased Attack Speed with Two Handed Melee WeaponsAttackAttack SpeedTwo-Hand
- 10% increased Area of EffectArea
- +10% to Damage over Time Multiplier for BleedingDamage over TimeBleedPhysical
- 4% increased Evasion Rating per Frenzy ChargeEvasionFrenzy Charge
- 4% increased Melee Attack SpeedAttackAttack Speed
- +2 to Maximum Frenzy ChargesFrenzy Charge
- +2 to Melee Strike RangeAttack
- +1 to Melee Strike Range with SwordsAttackSwordAttack
Health
- 189% increased maximum LifeLife
- +54 to maximum LifeLife
Mitigation
- 54% increased ArmourArmour
- 42% increased Evasion Rating and ArmourArmourEvasion
- 25% increased Stun Duration with Two Handed Melee Weapons on EnemiesStun
- 20% increased Stun ThresholdStun
- +8% to Fire ResistanceResistance
- +6% to all Elemental ResistancesResistance
- 4% increased Evasion Rating per Frenzy ChargeEvasionFrenzy Charge
- +1% to maximum Fire ResistanceResistance
- 0.4% of Attack Damage Leeched as LifeLife Leech
Other
- 40% increased Life Recovery from FlasksFlask
- 20% increased Flask Recovery rateFlask