Reference Energy Shield

1,686

Reference Life

5,264

Ascendancy Keystones
  • Duelist Ascendancy
  • Marauder Ascendancy
  • Path of the Duelist
    Can Allocate Passives from the Duelist's starting point
    Grants 2 Passive Skill Points
Passive Keystones
  • Acrobatics
    30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage
  • Elemental Overload
    40% more Elemental Damage if you've dealt a Crit in the past 8 seconds Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
  • Phase Acrobatics
    30% Chance to Dodge Spell Hits
  • Point Blank
    Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Open Passive Tree
This tree was seen in the following threads:

Damage

  • 83% increased Physical Damage with Two Handed Melee Weapons
    AttackTwo-HandPhysical
  • Attacks with Two Handed Melee Weapons deal 83% increased Damage with Ailments
    AttackTwo-Hand
  • 80% increased Elemental Damage with Attack Skills
    AttackElemental
  • 52% increased Projectile Damage
    Projectile
  • 50% chance to Fortify on Melee hit
    AttackFortify
  • 43% increased Attack Speed
    AttackAttack Speed
  • 34% increased Elemental Damage
    Elemental
  • 25% increased Melee Critical Strike Chance
    CriticalAttack
  • 21% increased Attack Speed with Two Handed Melee Weapons
    AttackAttack SpeedTwo-Hand
  • Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
    AttackTwo-Hand
  • 20% increased Elemental Damage during any Flask Effect
    ElementalFlask
  • 18% increased Frenzy Charge Duration
    Frenzy Charge
  • 12% increased Accuracy Rating with Two Handed Melee Weapons
    AttackTwo-Hand
  • 12% increased Physical Damage
    Physical
  • 10% increased Projectile Speed
    Projectile
  • 10% chance to Dodge Attack Hits
    Attack
  • Curse Skills have 10% increased Cast Speed
    Cast SpeedCurse
  • Minions deal 10% increased Damage
    Minion
  • 10% chance to Freeze, Shock and Ignite
    FreezeColdElemental
  • 8% increased Melee Physical Damage
    AttackPhysical
  • 6% increased Cast Speed
    Cast Speed
  • 5% increased Attack and Cast Speed
    Cast SpeedAttack
  • 4% increased Evasion Rating per Frenzy Charge
    EvasionFrenzy Charge
  • +2 to Melee Strike Range
    Attack
  • +2 to Maximum Frenzy Charges
    Frenzy Charge

Health

  • 171% increased maximum Life
    Life
  • +60 to maximum Life
    Life

Mitigation

  • 50% chance to Fortify on Melee hit
    AttackFortify
  • 45% increased Stun Duration with Two Handed Melee Weapons on Enemies
    Stun
  • 36% increased Evasion Rating and Armour
    ArmourEvasion
  • 18% increased Endurance Charge Duration
    Endurance Charge
  • 16% increased Evasion Rating
    Evasion
  • +12% to all Elemental Resistances
    Resistance
  • Damage with Weapons Penetrates 8% Elemental Resistance
    Resistance
  • 5% increased Damage per Endurance Charge
    Endurance Charge
  • 4% increased Evasion Rating per Frenzy Charge
    EvasionFrenzy Charge
  • +1 to Maximum Endurance Charges
    Endurance Charge
  • Gain 1 Endurance Charge every second if you've been Hit Recently
    Endurance Charge
  • 0.4% of Attack Damage Leeched as Life
    Life Leech

Other

  • 80% increased Mana Regeneration Rate
    Mana Regen
  • 20% increased Area of Effect of Aura Skills
    Aura
  • 20% increased Elemental Damage during any Flask Effect
    ElementalFlask
  • 20% increased Life Recovery from Flasks
    Flask
  • 20% increased Flask Recovery rate
    Flask
  • 15% increased effect of Non-Curse Auras from your Skills
    CurseAura
  • 10% increased Effect of Non-Curse Auras from your Skills on Enemies
    CurseAura
  • Curse Skills have 10% increased Cast Speed
    Cast SpeedCurse
  • 0.4% of Attack Damage Leeched as Mana
    Mana Leech

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