Reference Energy Shield
1,686
Reference Life
5,264
Ascendancy Keystones
-
Duelist Ascendancy
-
Marauder Ascendancy
-
Path of the Duelist
Can Allocate Passives from the Duelist's starting point
Grants 2 Passive Skill Points
Passive Keystones
-
Acrobatics
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage -
Elemental Overload
40% more Elemental Damage if you've dealt a Crit in the past 8 seconds Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes -
Phase Acrobatics
30% Chance to Dodge Spell Hits -
Point Blank
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Open Passive Tree
This tree was seen in the following threads:
This tree was seen in the following threads:
Damage
- 83% increased Physical Damage with Two Handed Melee WeaponsAttackTwo-HandPhysical
- Attacks with Two Handed Melee Weapons deal 83% increased Damage with AilmentsAttackTwo-Hand
- 80% increased Elemental Damage with Attack SkillsAttackElemental
- 52% increased Projectile DamageProjectile
- 50% chance to Fortify on Melee hitAttackFortify
- 43% increased Attack SpeedAttackAttack Speed
- 34% increased Elemental DamageElemental
- 25% increased Melee Critical Strike ChanceCriticalAttack
- 21% increased Attack Speed with Two Handed Melee WeaponsAttackAttack SpeedTwo-Hand
- Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and AilmentsAttackTwo-Hand
- 20% increased Elemental Damage during any Flask EffectElementalFlask
- 18% increased Frenzy Charge DurationFrenzy Charge
- 12% increased Accuracy Rating with Two Handed Melee WeaponsAttackTwo-Hand
- 12% increased Physical DamagePhysical
- 10% increased Projectile SpeedProjectile
- 10% chance to Dodge Attack HitsAttack
- Curse Skills have 10% increased Cast SpeedCast SpeedCurse
- Minions deal 10% increased DamageMinion
- 10% chance to Freeze, Shock and IgniteFreezeColdElemental
- 8% increased Melee Physical DamageAttackPhysical
- 6% increased Cast SpeedCast Speed
- 5% increased Attack and Cast SpeedCast SpeedAttack
- 4% increased Evasion Rating per Frenzy ChargeEvasionFrenzy Charge
- +2 to Melee Strike RangeAttack
- +2 to Maximum Frenzy ChargesFrenzy Charge
Health
- 171% increased maximum LifeLife
- +60 to maximum LifeLife
Mitigation
- 50% chance to Fortify on Melee hitAttackFortify
- 45% increased Stun Duration with Two Handed Melee Weapons on EnemiesStun
- 36% increased Evasion Rating and ArmourArmourEvasion
- 18% increased Endurance Charge DurationEndurance Charge
- 16% increased Evasion RatingEvasion
- +12% to all Elemental ResistancesResistance
- Damage with Weapons Penetrates 8% Elemental ResistanceResistance
- 5% increased Damage per Endurance ChargeEndurance Charge
- 4% increased Evasion Rating per Frenzy ChargeEvasionFrenzy Charge
- +1 to Maximum Endurance ChargesEndurance Charge
- Gain 1 Endurance Charge every second if you've been Hit RecentlyEndurance Charge
- 0.4% of Attack Damage Leeched as LifeLife Leech
Other
- 80% increased Mana Regeneration RateMana Regen
- 20% increased Area of Effect of Aura SkillsAura
- 20% increased Elemental Damage during any Flask EffectElementalFlask
- 20% increased Life Recovery from FlasksFlask
- 20% increased Flask Recovery rateFlask
- 15% increased effect of Non-Curse Auras from your SkillsCurseAura
- 10% increased Effect of Non-Curse Auras from your Skills on EnemiesCurseAura
- Curse Skills have 10% increased Cast SpeedCast SpeedCurse
- 0.4% of Attack Damage Leeched as ManaMana Leech