Reference Energy Shield

1,655

Reference Life

5,765

Ascendancy Keystones
  • Unbreakable
    Regenerate 2% of Life per second
    5% reduced Damage taken
    Armour received from Body Armour is doubled
    1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
  • Undeniable
    +500 to Accuracy Rating
    1% increased Attack Speed per 150 Accuracy Rating
    Gain Accuracy Rating equal to twice your Strength
  • Unflinching
    30% chance to gain an Endurance Charge when you are Hit
    25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
    Gain 1 Endurance Charge every second if you've been Hit Recently
    +1 to Maximum Endurance Charges
  • Unrelenting
    1% additional Physical Damage Reduction per Endurance Charge
    8% reduced Elemental Damage taken while at Maximum Endurance Charges
    +4% to Chaos Resistance per Endurance Charge
Passive Keystones
Open Passive Tree
This tree was seen in the following threads:

Damage

  • +200 to Accuracy Rating with Swords
    SwordAttack
  • Sword Attacks deal 122% increased Damage with Ailments
    AttackSwordAttack
  • 115% increased Melee Critical Strike Chance
    CriticalAttack
  • 112% increased Physical Damage with Swords
    SwordAttackPhysical
  • 110% increased Critical Strike Chance with Swords
    CriticalSwordAttack
  • 95% increased Attack Critical Strike Chance while Dual Wielding
    CriticalAttackDual Wield
  • 62% increased Melee Physical Damage
    AttackPhysical
  • 57% increased Physical Damage with One Handed Melee Weapons
    AttackOne-HandPhysical
  • Attacks with One Handed Melee Weapons deal 57% increased Damage with Ailments
    AttackOne-Hand
  • Attack Skills deal 48% increased Damage while Dual Wielding
    AttackDual Wield
  • +45% to Critical Strike Multiplier with Swords
    CriticalSwordAttack
  • +45% to Melee Critical Strike Multiplier
    CriticalAttack
  • 36% increased Accuracy Rating while Dual Wielding
    Dual Wield
  • 28% increased Attack Speed
    AttackAttack Speed
  • Attacks have 25% chance to cause Bleeding
    AttackBleedPhysical
  • Sword Attacks deal 22% increased Damage with Hits and Ailments
    AttackSwordAttack
  • 16% increased Attack Speed with Swords
    AttackAttack SpeedSword
  • Attacks with Melee Weapons deal 12% increased Damage with Ailments
    Attack
  • +10% to Damage over Time Multiplier for Bleeding
    Damage over TimeBleedPhysical
  • +10% to Attack Critical Strike Multiplier while Dual Wielding
    CriticalAttackDual Wield
  • 6% increased Attack Speed while Dual Wielding
    AttackAttack SpeedDual Wield
  • 5% increased Attack Speed with One Handed Melee Weapons
    AttackAttack SpeedOne-Hand
  • 4% increased Melee Attack Speed
    AttackAttack Speed
  • +3% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • +2 to Melee Strike Range
    Attack
  • +1 to Melee Strike Range with Swords
    AttackSwordAttack

Health

  • 190% increased maximum Life
    Life
  • +72 to maximum Life
    Life

Mitigation

  • 134% increased Armour
    Armour
  • 30% increased Endurance Charge Duration
    Endurance Charge
  • 28% chance to Avoid being Stunned
    Stun
  • 24% increased Evasion Rating and Armour
    ArmourEvasion
  • 20% increased Stun Threshold
    Stun
  • 20% increased Stun and Block Recovery
    BlockStun
  • +8% to Fire Resistance
    Resistance
  • +6% to all Elemental Resistances
    Resistance
  • +3% Chance to Block Attack Damage while Dual Wielding
    AttackDual WieldBlock
  • +1 to Maximum Endurance Charges
    Endurance Charge
  • +1% to maximum Fire Resistance
    Resistance
  • Regenerate 0.2% of Life per second per Endurance Charge
    Endurance Charge

Other

  • 40% increased Life Recovery from Flasks
    Flask
  • 20% increased Flask Recovery rate
    Flask
  • 0.4% of Attack Damage Leeched as Mana
    Mana Leech

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